branchrust_reboot/main/MergeDestroyableRoadsignscancel
                         
                     
             
         
     
    
        
10 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                A fair amount of roadsigns are used for decoration on monuments, stuck into other models or even used as signs on walls with the pole hidden. Reintroduced static roadsigns and set all signs in the game as destroyable or not on a case-by-cases basis
                
                
                
                
             
         
        
            
            
            
                
                New system for roadsign spawners to check for available space, other models moved to world layer, checked through all signs for any spawn issues, final cleanup
                
                
                
                
             
         
        
            
            
            
                
                Fixed some road models not being on the world layer with the rest of the road content
                
                
                
                
             
         
        
        
            
            
            
                
                Some roadsigns don't have space to spawn as they're up against a wall, stuck in something etc. Added per-spawner settings on whether to check for space when respawning
                
                
                
                
             
         
        
            
            
            
                
                All prefabs/scenes updated with spawnable roadsigns
                
                
                
                
             
         
        
            
            
            
                
                Conflicted scenes and prefabs redone with spawnable roadsigns
                
                
                
                
             
         
        
            
            
            
                
                Make sure conflicted prefabs are exact copies of those on Main
                
                
                
                
             
         
        
            
            
            
                
                Merge destroyable roadsign fixes
                
                
                
                
             
         
        
            
            
            
                
                Cherry-pick original roadsigns merge