branchrust_reboot/main/MonumentBlockers_old/MonumentBlockers2cancel
9 Commits over 30 Days - 0.01cph!
StagedResourceEntity now supports RendererLOD components as well as MeshLOD
Update StagedDestructionEntityInfo to use a GameObjectRef to the source mesh asset rather having to serialize a mesh for each LOD
Use the source mesh asset to ascertain which mesh and materials we should apply for each LOD stage
Fixes new trolley blocker using the wrong materials when switching destruction stages. Also less faffing around with meshes in the editor than before
Update all StagedResourceEntity prefabs so they work as before
WIP meshes of other stacked terminal stages - not finished, will resume after hols
adding trolley monument blocker
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
stacked terminals blocker WIP
Materials and textures for stacked terminals monument blocker (fbx coming soon)