branchrust_reboot/main/MonumentBlockers_old/MonumentBlockers2cancel

9 Commits over 30 Days - 0.01cph!

2 Months Ago
blast door blocker added
2 Months Ago
Merge from main
3 Months Ago
StagedResourceEntity now supports RendererLOD components as well as MeshLOD Update StagedDestructionEntityInfo to use a GameObjectRef to the source mesh asset rather having to serialize a mesh for each LOD Use the source mesh asset to ascertain which mesh and materials we should apply for each LOD stage Fixes new trolley blocker using the wrong materials when switching destruction stages. Also less faffing around with meshes in the editor than before Update all StagedResourceEntity prefabs so they work as before
3 Months Ago
WIP meshes of other stacked terminal stages - not finished, will resume after hols
3 Months Ago
adding trolley monument blocker
3 Months Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
3 Months Ago
stacked terminals blocker WIP
3 Months Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
3 Months Ago
Manifest, localization