branchrust_reboot/main/Monument_Boat_Shopcancel

60 Commits over 31 Days - 0.08cph!

56 Days Ago
HapisIsland Boat villages
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56 Days Ago
merge from main
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57 Days Ago
Added tooltip support
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57 Days Ago
added scuba gear and kayak sales to the boat vendor reduced nobuild zone around boat vendor
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57 Days Ago
adjusted boat spawn position
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57 Days Ago
removed motorboat/rhib spawns, added rhib to boat vendor
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57 Days Ago
Fixing edge case where fishing village would still spawn right next to large cliff
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57 Days Ago
Scene2Prefab Fishing villages
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57 Days Ago
Extended stairs at fishing villages to account for procmap variation
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57 Days Ago
updated rhib physics
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57 Days Ago
Junkyard is allowed to spawn in tier 0
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57 Days Ago
merge from main
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57 Days Ago
Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument) Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter) Disabled placement next to large cliffs on fishing villages and harbors
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58 Days Ago
removed crate/barrel spawns from fishing village, added additional sentries, no longer spawn in arctic
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58 Days Ago
safe zones + sentries
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58 Days Ago
boat vendors
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58 Days Ago
merge from main
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58 Days Ago
backup
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58 Days Ago
wrapping up the boat shop emblem prefab LOD setup
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59 Days Ago
merge from main
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59 Days Ago
Fixed oar collision mesh rotation.
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59 Days Ago
Added rope lods to the boat prefab.
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59 Days Ago
Updated boatshop emblem prefab and rope mesh to include pins holding rop in place.
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59 Days Ago
Lighting tweaks and polish
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59 Days Ago
Added speakers at surfers boat shop Added barrels and crates spawners Lighting prefabs day/night modulator
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2 Months Ago
static condle light group prefabs fishing villages lighting prefabs boat shops interior dressing end
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2 Months Ago
boat shops interior dressing and lighting backup water spikes LOD distances optim
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2 Months Ago
2 Months Ago
surfboard prefabs setup
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2 Months Ago
backup villages
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2 Months Ago
Adjusted distance from shore for fishing villages Improved LODs on pallet box set LOD distance tweaking on wooden buildings and large walkways / fishing nets
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2 Months Ago
better smoothing and fixed scaling on surfboard and surfboard_sign
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2 Months Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages
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2 Months Ago
added surfboard shop signs to scenes
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2 Months Ago
Optimized boat shop emblem prefab Added LODs/Colliders and prefabs to the large walkway set Updated prefab links in fishing village scenes
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2 Months Ago
lowered surfboard_sign so pivot is on hanging part
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2 Months Ago
surfboard static prop and sign with material variations
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2 Months Ago
Placed boat shop emblem in fishing_village_b
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2 Months Ago
Fishing villages dressing backup Wooden building - final models, added LODs/Colliders/Prefabs and impostor textures
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2 Months Ago
Fishing village Boatshop emblem prefab setup. rope mesh, buoy and new shop texture for rowboat
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2 Months Ago
Fishing Village Various decorative floats and buoy rings/lods/collision and prefab setup. Materials and textures.
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2 Months Ago
Fishing villages dressing backup Wooden building color material variants
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3 Months Ago
wooden buildings and fishing village scenes - end of week backup
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3 Months Ago
wooden buildings progress backup
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3 Months Ago
progress backup wooden building
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3 Months Ago
Some new mats Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
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3 Months Ago
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets Updated some models
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3 Months Ago
fishing town - Further updates to meshes. Adding collision meshes. Update to prefabs
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3 Months Ago
boat monument updated anchor, barrel and oar decorative positions and adjusted scale.
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3 Months Ago
Fishing_village_c initial layout and detailing
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