branchrust_reboot/main/Monument_Boat_Shopcancel
60 Commits over 31 Days - 0.08cph!
HapisIsland Boat villages
added scuba gear and kayak sales to the boat vendor
reduced nobuild zone around boat vendor
adjusted boat spawn position
removed motorboat/rhib spawns, added rhib to boat vendor
Fixing edge case where fishing village would still spawn right next to large cliff
Scene2Prefab Fishing villages
Extended stairs at fishing villages to account for procmap variation
Junkyard is allowed to spawn in tier 0
Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument)
Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter)
Disabled placement next to large cliffs on fishing villages and harbors
removed crate/barrel spawns from fishing village, added additional sentries, no longer spawn in arctic
wrapping up the boat shop emblem prefab LOD setup
Fixed oar collision mesh rotation.
Added rope lods to the boat prefab.
Updated boatshop emblem prefab and rope mesh to include pins holding rop in place.
Lighting tweaks and polish
Added speakers at surfers boat shop
Added barrels and crates spawners
Lighting prefabs day/night modulator
static condle light group prefabs
fishing villages lighting prefabs
boat shops interior dressing end
boat shops interior dressing and lighting backup
water spikes LOD distances optim
Adjusted distance from shore for fishing villages
Improved LODs on pallet box set
LOD distance tweaking on wooden buildings and large walkways / fishing nets
better smoothing and fixed scaling on surfboard and surfboard_sign
more fishing village set dressing
electric wires setup
finished rowboat emblem by adding pedestal mesh
Scene to prefab villages
added surfboard shop signs to scenes
Optimized boat shop emblem prefab
Added LODs/Colliders and prefabs to the large walkway set
Updated prefab links in fishing village scenes
lowered surfboard_sign so pivot is on hanging part
surfboard static prop and sign with material variations
Placed boat shop emblem in fishing_village_b
Fishing villages dressing backup
Wooden building - final models, added LODs/Colliders/Prefabs and impostor textures
Fishing village
Boatshop emblem prefab setup. rope mesh, buoy and new shop texture for rowboat
Fishing Village
Various decorative floats and buoy rings/lods/collision and prefab setup.
Materials and textures.
Fishing villages dressing backup
Wooden building color material variants
wooden buildings and fishing village scenes - end of week backup
wooden buildings progress backup
progress backup wooden building
Some new mats
Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets
Updated some models
fishing town
- Further updates to meshes. Adding collision meshes. Update to prefabs
boat monument
updated anchor, barrel and oar decorative positions and adjusted scale.
Fishing_village_c initial layout and detailing