branchrust_reboot/main/Monument_Boat_Shopcancel

60 Commits over 31 Days - 0.08cph!

1 Year Ago
HapisIsland Boat villages
1 Year Ago
merge from main
1 Year Ago
Added tooltip support
1 Year Ago
added scuba gear and kayak sales to the boat vendor reduced nobuild zone around boat vendor
1 Year Ago
adjusted boat spawn position
1 Year Ago
removed motorboat/rhib spawns, added rhib to boat vendor
1 Year Ago
Fixing edge case where fishing village would still spawn right next to large cliff
1 Year Ago
Scene2Prefab Fishing villages
1 Year Ago
Extended stairs at fishing villages to account for procmap variation
1 Year Ago
updated rhib physics
1 Year Ago
Junkyard is allowed to spawn in tier 0
1 Year Ago
merge from main
1 Year Ago
Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument) Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter) Disabled placement next to large cliffs on fishing villages and harbors
1 Year Ago
removed crate/barrel spawns from fishing village, added additional sentries, no longer spawn in arctic
1 Year Ago
safe zones + sentries
1 Year Ago
boat vendors
1 Year Ago
merge from main
1 Year Ago
backup
1 Year Ago
wrapping up the boat shop emblem prefab LOD setup
1 Year Ago
merge from main
1 Year Ago
Fixed oar collision mesh rotation.
1 Year Ago
Added rope lods to the boat prefab.
1 Year Ago
Updated boatshop emblem prefab and rope mesh to include pins holding rop in place.
1 Year Ago
Lighting tweaks and polish
1 Year Ago
Added speakers at surfers boat shop Added barrels and crates spawners Lighting prefabs day/night modulator
1 Year Ago
static condle light group prefabs fishing villages lighting prefabs boat shops interior dressing end
1 Year Ago
boat shops interior dressing and lighting backup water spikes LOD distances optim
1 Year Ago
lobster :)
1 Year Ago
surfboard prefabs setup
1 Year Ago
backup villages
1 Year Ago
Adjusted distance from shore for fishing villages Improved LODs on pallet box set LOD distance tweaking on wooden buildings and large walkways / fishing nets
1 Year Ago
better smoothing and fixed scaling on surfboard and surfboard_sign
1 Year Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages
1 Year Ago
added surfboard shop signs to scenes
1 Year Ago
Optimized boat shop emblem prefab Added LODs/Colliders and prefabs to the large walkway set Updated prefab links in fishing village scenes
1 Year Ago
lowered surfboard_sign so pivot is on hanging part
1 Year Ago
surfboard static prop and sign with material variations
1 Year Ago
Placed boat shop emblem in fishing_village_b
1 Year Ago
Fishing villages dressing backup Wooden building - final models, added LODs/Colliders/Prefabs and impostor textures
1 Year Ago
Fishing village Boatshop emblem prefab setup. rope mesh, buoy and new shop texture for rowboat
1 Year Ago
Fishing Village Various decorative floats and buoy rings/lods/collision and prefab setup. Materials and textures.
1 Year Ago
Fishing villages dressing backup Wooden building color material variants
1 Year Ago
wooden buildings and fishing village scenes - end of week backup
1 Year Ago
wooden buildings progress backup
1 Year Ago
progress backup wooden building
1 Year Ago
Some new mats Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
1 Year Ago
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets Updated some models
1 Year Ago
fishing town - Further updates to meshes. Adding collision meshes. Update to prefabs
1 Year Ago
boat monument updated anchor, barrel and oar decorative positions and adjusted scale.
1 Year Ago
Fishing_village_c initial layout and detailing