branchrust_reboot/main/MoreModularCarWorkcancel
14 Commits over 0 Days - ∞cph!
Adjusting drag values after some more testing
Adjusting damage and force values
Add additional drag when hitting things as well
Make IHurtTriggerUser server-only
Add an appropriate approximated collision damage and hit force to the car when it hits a human or animal
Adjust engine power output to match vehicle weight reduction
Reduced the mass of all modular car parts by 25%
Fix vehicles thinking they're in a non-working state when loading saves
Merge from Main -> MoreModularCarWork
Fix decay tick time scaling
Don't damage engine internal items when damage is of the decay type. Removes the need for the player trick of removing engine internals from stationary cars to stop them decaying.
Don't decay modular cars at all if they're on a powered vehicle lift.
Make the other Health hurt methods non-virtual, since none are currently overridden and they all call into the main one.