branchrust_reboot/main/MoreModularCarWorkcancel

14 Commits over 0 Days - ∞cph!

4 Years Ago
Adjusting drag values after some more testing
4 Years Ago
Adjusting damage and force values
4 Years Ago
Mass edit
4 Years Ago
Add additional drag when hitting things as well
4 Years Ago
Make IHurtTriggerUser server-only
4 Years Ago
Add an appropriate approximated collision damage and hit force to the car when it hits a human or animal
4 Years Ago
Minor engine power edit
4 Years Ago
Adjust engine power output to match vehicle weight reduction
4 Years Ago
Reduced the mass of all modular car parts by 25%
4 Years Ago
Fix vehicles thinking they're in a non-working state when loading saves
4 Years Ago
Merge from Main -> MoreModularCarWork
4 Years Ago
Fix decay tick time scaling
4 Years Ago
Don't damage engine internal items when damage is of the decay type. Removes the need for the player trick of removing engine internals from stationary cars to stop them decaying. Don't decay modular cars at all if they're on a powered vehicle lift.
4 Years Ago
Make the other Health hurt methods non-virtual, since none are currently overridden and they all call into the main one.