branchrust_reboot/main/MoreModularCarWorkcancel

14 Commits over 0 Days - ∞cph!

2 Months Ago
Adjusting drag values after some more testing
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2 Months Ago
Adjusting damage and force values
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2 Months Ago
Mass edit
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2 Months Ago
Add additional drag when hitting things as well
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2 Months Ago
Make IHurtTriggerUser server-only
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2 Months Ago
Add an appropriate approximated collision damage and hit force to the car when it hits a human or animal
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2 Months Ago
Minor engine power edit
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2 Months Ago
Adjust engine power output to match vehicle weight reduction
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2 Months Ago
Reduced the mass of all modular car parts by 25%
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2 Months Ago
Fix vehicles thinking they're in a non-working state when loading saves
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2 Months Ago
Merge from Main -> MoreModularCarWork
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2 Months Ago
Fix decay tick time scaling
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2 Months Ago
Don't damage engine internal items when damage is of the decay type. Removes the need for the player trick of removing engine internals from stationary cars to stop them decaying. Don't decay modular cars at all if they're on a powered vehicle lift.
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2 Months Ago
Make the other Health hurt methods non-virtual, since none are currently overridden and they all call into the main one.
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