branchrust_reboot/main/MoreModularCarWorkcancel
                         
                     
             
         
     
    
        
14 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                Adjusting drag values after some more testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusting damage and force values
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add additional drag when hitting things as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make IHurtTriggerUser server-only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add an appropriate approximated collision damage and hit force to the car when it hits a human or animal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjust engine power output to match vehicle weight reduction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced the mass of all modular car parts by 25%
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix vehicles thinking they're in a non-working state when loading saves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> MoreModularCarWork
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix decay tick time scaling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't damage engine internal items when damage is of the decay type. Removes the need for the player trick of removing engine internals from stationary cars to stop them decaying.
Don't decay modular cars at all if they're on a powered vehicle lift.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make the other Health hurt methods non-virtual, since none are currently overridden and they all call into the main one.