branchrust_reboot/main/MoreVehicleWorkcancel
3 Commits over 0 Days - ∞cph!
Have the storage entity drop any contents as loot if it's destroyed by a conditional
New system for handling sub-entities on modules as conditionals. Destroy the sub-entity entirely when the condition is not met, and re-create it if conditions are met again.
Allow reassigning the gameobject in the modular car conditional