branchrust_reboot/main/PlayerAnimationNewcancel
                         
                     
             
         
     
    
        
4 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                Completely Redid the player animation system by splitting the animations into upper / lower 
Cleaned up mecanim by reducing the number of active layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                files I forgot to include
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed the ak47 / smg / bolt_rifle  attack animations so they better represent where the player is aiming