branchrust_reboot/main/SkinViewercancel

31 Commits over 0 Days - ∞cph!

1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Meta file
1 Year Ago
Skin viewer test scene now properly supports skins
1 Year Ago
Cherry pick MenuUI change
1 Year Ago
Merge Main -> SkinViewer. Had to stomp the MenuUI changes from Main due to Unity YAMLMerge bool error
1 Year Ago
Working on test scene supporting skins
1 Year Ago
Auto-spin the model slowly until the user interacts
1 Year Ago
Canvas doesn't need world cam stuff anymore now that we moved to using a RenderTexture for the skin viewer
1 Year Ago
Don't try to open viewer if it's a multi-item DLC pack
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Prefab fix
1 Year Ago
Re-base SkinViewer branch, cleaning up mess
1 Year Ago
Subtract dodgy merge from Main
1 Year Ago
UI fixes
1 Year Ago
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
1 Year Ago
Fixes for zoom, and limits
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Basic ability to zoom in/out
1 Year Ago
White loading texture
1 Year Ago
Loading screen now works for clothing (not an entity)
1 Year Ago
Added loading spinner
1 Year Ago
Fixed wobbly text by increase UI plane distance (I think the UI was too small)
1 Year Ago
Fix server compile
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Catch any skin refresh failures, so we won't ever get stuck in skinRefreshInProgress forever
1 Year Ago
Missed file
1 Year Ago
Skin loading UI shows when it's actually supposed to (and doesn't show when it isn't)
1 Year Ago
Loading screen UI, fixed sizing etc with a change of UI type
1 Year Ago
Loading UI basic text and correct sizing
1 Year Ago
Merge Main -> SkinViewer again
1 Year Ago
Merge Main -> SkinViewer