branchrust_reboot/main/SkinViewercancel
31 Commits over 0 Days - ∞cph!
Skin viewer test scene now properly supports skins
Cherry pick MenuUI change
Merge Main -> SkinViewer. Had to stomp the MenuUI changes from Main due to Unity YAMLMerge bool error
Working on test scene supporting skins
Auto-spin the model slowly until the user interacts
Canvas doesn't need world cam stuff anymore now that we moved to using a RenderTexture for the skin viewer
Don't try to open viewer if it's a multi-item DLC pack
Re-base SkinViewer branch, cleaning up mess
Subtract dodgy merge from Main
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
Fixes for zoom, and limits
Basic ability to zoom in/out
Loading screen now works for clothing (not an entity)
Fixed wobbly text by increase UI plane distance (I think the UI was too small)
Catch any skin refresh failures, so we won't ever get stuck in skinRefreshInProgress forever
Skin loading UI shows when it's actually supposed to (and doesn't show when it isn't)
Loading screen UI, fixed sizing etc with a change of UI type
Loading UI basic text and correct sizing
Merge Main -> SkinViewer again