branchrust_reboot/main/Snakes/repositioncancel

25 Commits over 0 Days - ∞cph!

12 Months Ago
Mild texture param tweak.
12 Months Ago
Snake hit screen effect.
12 Months Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
12 Months Ago
Compile fix
12 Months Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
12 Months Ago
Disable debug gizmo
12 Months Ago
Spawn leaf effect with correct direction
12 Months Ago
Path improvement.
12 Months Ago
Iterating
12 Months Ago
Material improvements.
12 Months Ago
Snake trail hide FX test.
12 Months Ago
Timing and effect tweak
12 Months Ago
Shrink down in size and align to to terrain when escaping
12 Months Ago
Snake loco fx WIP & related files.
12 Months Ago
Merge from parent
12 Months Ago
Movement fixes.
12 Months Ago
Transition tweak
12 Months Ago
duration & speed tweeks
12 Months Ago
more wip
12 Months Ago
Merge from parent
12 Months Ago
Merge from parent
1 Year Ago
More wip, smoother movement
1 Year Ago
More wip
1 Year Ago
wip movement before repositioning
1 Year Ago
Refactor reposition logic to determine target position before disappearing.