branchrust_reboot/main/Snakes/repositioncancel

25 Commits over 0 Days - ∞cph!

2 Months Ago
Mild texture param tweak.
2 Months Ago
Snake hit screen effect.
2 Months Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
2 Months Ago
Compile fix
2 Months Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
2 Months Ago
Disable debug gizmo
2 Months Ago
Spawn leaf effect with correct direction
2 Months Ago
Path improvement.
2 Months Ago
Iterating
2 Months Ago
Material improvements.
2 Months Ago
Snake trail hide FX test.
2 Months Ago
Timing and effect tweak
2 Months Ago
Shrink down in size and align to to terrain when escaping
2 Months Ago
Snake loco fx WIP & related files.
2 Months Ago
Merge from parent
2 Months Ago
Movement fixes.
2 Months Ago
Transition tweak
2 Months Ago
duration & speed tweeks
2 Months Ago
more wip
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
3 Months Ago
More wip, smoother movement
3 Months Ago
More wip
3 Months Ago
wip movement before repositioning
3 Months Ago
Refactor reposition logic to determine target position before disappearing.