branchrust_reboot/main/SpawnMarginscancel

17 Commits over 0 Days - ∞cph!

1 Year Ago
Fixed client compile in builds
1 Year Ago
Merge main -> SpawnMargins
1 Year Ago
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
1 Year Ago
Save scene
1 Year Ago
Bandit town spawn radius edits
1 Year Ago
ScientistSpawnPoint prefab revert to 2m
1 Year Ago
Trainyard spawn radius edits
1 Year Ago
Airfield spawn radius edits
1 Year Ago
Launch site spawn radius edits
1 Year Ago
Compound spawn edit
1 Year Ago
Train tunnel station NPC spawn edit
1 Year Ago
Arctic base edits
1 Year Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
1 Year Ago
Merge main -> SpawnMargins
1 Year Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
1 Year Ago
Fixed client compile
1 Year Ago
Merge main -> SpawnMargins