branchrust_reboot/main/SpawnMarginscancel

17 Commits over 0 Days - ∞cph!

52 Days Ago
Fixed client compile in builds
52 Days Ago
Merge main -> SpawnMargins
55 Days Ago
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
55 Days Ago
Save scene
55 Days Ago
Bandit town spawn radius edits
55 Days Ago
ScientistSpawnPoint prefab revert to 2m
55 Days Ago
Trainyard spawn radius edits
55 Days Ago
Airfield spawn radius edits
55 Days Ago
Launch site spawn radius edits
55 Days Ago
Compound spawn edit
55 Days Ago
Train tunnel station NPC spawn edit
56 Days Ago
Arctic base edits
56 Days Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
56 Days Ago
Merge main -> SpawnMargins
58 Days Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
58 Days Ago
Fixed client compile
59 Days Ago
Merge main -> SpawnMargins