branchrust_reboot/main/SpawnMarginscancel

17 Commits over 0 Days - Infinitycph!

2 Years Ago
Fixed client compile in builds
2 Years Ago
Merge main -> SpawnMargins
2 Years Ago
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
2 Years Ago
Save scene
2 Years Ago
Bandit town spawn radius edits
2 Years Ago
ScientistSpawnPoint prefab revert to 2m
2 Years Ago
Trainyard spawn radius edits
2 Years Ago
Airfield spawn radius edits
2 Years Ago
Launch site spawn radius edits
2 Years Ago
Compound spawn edit
2 Years Ago
Train tunnel station NPC spawn edit
2 Years Ago
Arctic base edits
2 Years Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
2 Years Ago
Merge main -> SpawnMargins
2 Years Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
2 Years Ago
Fixed client compile
2 Years Ago
Merge main -> SpawnMargins