branchrust_reboot/main/SpawnMarginscancel

17 Commits over 0 Days - ∞cph!

3 Months Ago
Fixed client compile in builds
3 Months Ago
Merge main -> SpawnMargins
4 Months Ago
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
4 Months Ago
Save scene
4 Months Ago
Bandit town spawn radius edits
4 Months Ago
ScientistSpawnPoint prefab revert to 2m
4 Months Ago
Trainyard spawn radius edits
4 Months Ago
Airfield spawn radius edits
4 Months Ago
Launch site spawn radius edits
4 Months Ago
Compound spawn edit
4 Months Ago
Train tunnel station NPC spawn edit
4 Months Ago
Arctic base edits
4 Months Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
4 Months Ago
Merge main -> SpawnMargins
4 Months Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
4 Months Ago
Fixed client compile
4 Months Ago
Merge main -> SpawnMargins