branchrust_reboot/main/SpawnMarginscancel

17 Commits over 0 Days - ∞cph!

10 Months Ago
Fixed client compile in builds
10 Months Ago
Merge main -> SpawnMargins
10 Months Ago
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
10 Months Ago
Save scene
10 Months Ago
Bandit town spawn radius edits
10 Months Ago
ScientistSpawnPoint prefab revert to 2m
10 Months Ago
Trainyard spawn radius edits
10 Months Ago
Airfield spawn radius edits
10 Months Ago
Launch site spawn radius edits
10 Months Ago
Compound spawn edit
10 Months Ago
Train tunnel station NPC spawn edit
10 Months Ago
Arctic base edits
10 Months Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
10 Months Ago
Merge main -> SpawnMargins
10 Months Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
10 Months Ago
Fixed client compile
10 Months Ago
Merge main -> SpawnMargins