branchrust_reboot/main/SpeedTreeIntegrationcancel

25 Commits over 31 Days - 0.03cph!

10 Months Ago
Adding missing shaders
10 Months Ago
Missing files
10 Months Ago
Further changes to LODing
10 Months Ago
Updated test scene file
10 Months Ago
Got wind working with LODing
10 Months Ago
Removed treewind.cs.meta
10 Months Ago
Moved TreeWind.cs
10 Months Ago
Optimisations and simplifications of LODing code
10 Months Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
10 Months Ago
More updates involving LOD fading
10 Months Ago
Add LOD fading integration
10 Months Ago
Added SSS support - doesn't pass through to deferred stage but compiles
10 Months Ago
Running all speed tree animation off of one clock with various sub-element oscilations now calculated in shader, to make support for motion vectors easier. More work needed to see if this isn't duplicating effort.
10 Months Ago
First pass of fixes
10 Months Ago
Modified shader to be more explicit about render paths
10 Months Ago
Added more speed tree test data
10 Months Ago
adding speedtree test assets
10 Months Ago
Merged from main
10 Months Ago
Missed files
10 Months Ago
Added speedtree files
10 Months Ago
Deleted and moved files
10 Months Ago
Further work on speed tree
11 Months Ago
Removed massive file erroneously added
11 Months Ago
Merged from main
11 Months Ago