branchrust_reboot/main/SpeedTreeIntegrationcancel

25 Commits over 31 Days - 0.03cph!

1 Year Ago
Adding missing shaders
1 Year Ago
Missing files
1 Year Ago
Further changes to LODing
1 Year Ago
Updated test scene file
1 Year Ago
Got wind working with LODing
1 Year Ago
Removed treewind.cs.meta
1 Year Ago
Moved TreeWind.cs
1 Year Ago
Optimisations and simplifications of LODing code
1 Year Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
2 Years Ago
More updates involving LOD fading
2 Years Ago
Add LOD fading integration
2 Years Ago
Added SSS support - doesn't pass through to deferred stage but compiles
2 Years Ago
Running all speed tree animation off of one clock with various sub-element oscilations now calculated in shader, to make support for motion vectors easier. More work needed to see if this isn't duplicating effort.
2 Years Ago
First pass of fixes
2 Years Ago
Modified shader to be more explicit about render paths
2 Years Ago
Added more speed tree test data
2 Years Ago
adding speedtree test assets
2 Years Ago
Merged from main
2 Years Ago
Missed files
2 Years Ago
Added speedtree files
2 Years Ago
Deleted and moved files
2 Years Ago
Further work on speed tree
2 Years Ago
Removed massive file erroneously added
2 Years Ago
Merged from main
2 Years Ago