branchrust_reboot/main/SpeedTreeIntegrationcancel
25 Commits over 31 Days - 0.03cph!
Further changes to LODing
Got wind working with LODing
Optimisations and simplifications of LODing code
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
More updates involving LOD fading
Add LOD fading integration
Added SSS support - doesn't pass through to deferred stage but compiles
Running all speed tree animation off of one clock with various sub-element oscilations now calculated in shader, to make support for motion vectors easier.
More work needed to see if this isn't duplicating effort.
Modified shader to be more explicit about render paths
Added more speed tree test data
adding speedtree test assets
Further work on speed tree
Removed massive file erroneously added