branchrust_reboot/main/SpeedTreeIntegrationcancel

25 Commits over 31 Days - 0.03cph!

17 Days Ago
Adding missing shaders
17 Days Ago
Missing files
17 Days Ago
Further changes to LODing
22 Days Ago
Updated test scene file
22 Days Ago
Got wind working with LODing
23 Days Ago
Removed treewind.cs.meta
23 Days Ago
Moved TreeWind.cs
23 Days Ago
Optimisations and simplifications of LODing code
25 Days Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
31 Days Ago
More updates involving LOD fading
35 Days Ago
Add LOD fading integration
35 Days Ago
Added SSS support - doesn't pass through to deferred stage but compiles
35 Days Ago
Running all speed tree animation off of one clock with various sub-element oscilations now calculated in shader, to make support for motion vectors easier. More work needed to see if this isn't duplicating effort.
36 Days Ago
First pass of fixes
37 Days Ago
Modified shader to be more explicit about render paths
37 Days Ago
Added more speed tree test data
37 Days Ago
adding speedtree test assets
37 Days Ago
Merged from main
37 Days Ago
Missed files
37 Days Ago
Added speedtree files
37 Days Ago
Deleted and moved files
37 Days Ago
Further work on speed tree
45 Days Ago
Removed massive file erroneously added
45 Days Ago
Merged from main
45 Days Ago