branchrust_reboot/main/SpeedTreeIntegration2cancel
                         
                     
             
         
     
    
        
32 Commits over 30 Days - 0.04cph!
    
    
        
            
            
            
                
                Final commit, time based fading
                
                
                
                
             
         
        
            
            
            
                
                Added Time based fading (work in progress - includes updates to visualiser) 
Fixed some issues with distance fading
Improved import - no longer reloads assets during import which is 2022.3 causes a warning
                
                
                
                
             
         
        
            
            
            
                
                Fixed a couple of flicker cases
                
                
                
                
             
         
        
            
            
            
                
                Added new LOD visualiser
Now culls LOD levels outside of fade zones
                
                
                
                
             
         
        
            
            
            
                
                Further code tidying
Improved wind directional response
                
                
                
                
             
         
        
            
            
            
                
                Fixed a warning regarding 'Colour Masks' 
Added some missing files
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some issues with opacity masking
                
                
                
                
             
         
        
            
            
            
                
                Added side by side trees using core/foliage and SpeedTree8Rust shaders
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Updated shaders 
  fixed culling
  masked trunk from transmission
                
                
                
                
             
         
        
            
            
            
                
                Updated importer to handle different atlassing modes
Added shadow pass
Better shader defaults
Fixed gloss/rough issue
                
                
                
                
             
         
        
            
            
            
                
                Changed semantic slots, added UV debug mode
                
                
                
                
             
         
        
            
            
            
                
                Updated wind frequencies
Fixed transmission problem
                
                
                
                
             
         
        
            
            
            
                
                Fixed speedtree shader bsdf settings
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
                
                
                
                
             
         
        
            
            
            
                
                Creeping tree wind test prefab and material
                
                
                
                
             
         
        
        
            
            
            
                
                Changes to 'wind quality'
                
                
                
                
             
         
        
            
            
            
                
                Post merge and fixed some speedtree import issues with LODs and wind
                
                
                
                
             
         
        
        
            
            
            
                
                Speed tree importer and shaders now use foliage shader data and UI
                
                
                
                
             
         
        
        
        
            
            
            
                
                Latest changes to scene and materials
                
                
                
                
             
         
        
            
            
            
                
                Updated default values for treewind component
                
                
                
                
             
         
        
            
            
            
                
                Initial checkin of speedtreeintegration2 branch