branchrust_reboot/main/SpeedTreeIntegration2cancel

32 Commits over 30 Days - 0.04cph!

1 Year Ago
Final commit, time based fading
1 Year Ago
Added Time based fading (work in progress - includes updates to visualiser) Fixed some issues with distance fading Improved import - no longer reloads assets during import which is 2022.3 causes a warning
1 Year Ago
Fixed a couple of flicker cases
1 Year Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
1 Year Ago
Further code tidying Improved wind directional response
1 Year Ago
Fixed a warning regarding 'Colour Masks' Added some missing files
1 Year Ago
Moved assets
1 Year Ago
Fixed some issues with opacity masking
1 Year Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
1 Year Ago
Merged
1 Year Ago
Moved files
1 Year Ago
Pre-merge checkin
1 Year Ago
Updated shaders fixed culling masked trunk from transmission
1 Year Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
1 Year Ago
Changed semantic slots, added UV debug mode
1 Year Ago
Updated wind frequencies Fixed transmission problem
1 Year Ago
Fixed speedtree shader bsdf settings
1 Year Ago
Adding texture vis tools
1 Year Ago
adding more test trees
1 Year Ago
Merge
1 Year Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
1 Year Ago
Creeping tree wind test prefab and material
1 Year Ago
Update to tree scene
1 Year Ago
Changes to 'wind quality'
1 Year Ago
Post merge and fixed some speedtree import issues with LODs and wind
1 Year Ago
Got biome tinting in
1 Year Ago
Speed tree importer and shaders now use foliage shader data and UI
1 Year Ago
Custom tree for testing
1 Year Ago
Merge
1 Year Ago
Latest changes to scene and materials
1 Year Ago
Updated default values for treewind component
1 Year Ago
Initial checkin of speedtreeintegration2 branch