branchrust_reboot/main/SpeedTreeIntegration2cancel

32 Commits over 30 Days - 0.04cph!

6 Months Ago
Final commit, time based fading
6 Months Ago
Added Time based fading (work in progress - includes updates to visualiser) Fixed some issues with distance fading Improved import - no longer reloads assets during import which is 2022.3 causes a warning
6 Months Ago
Fixed a couple of flicker cases
6 Months Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
6 Months Ago
Further code tidying Improved wind directional response
6 Months Ago
Fixed a warning regarding 'Colour Masks' Added some missing files
6 Months Ago
Moved assets
6 Months Ago
Fixed some issues with opacity masking
6 Months Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
6 Months Ago
Merged
6 Months Ago
Moved files
6 Months Ago
Pre-merge checkin
6 Months Ago
Updated shaders fixed culling masked trunk from transmission
6 Months Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
6 Months Ago
Changed semantic slots, added UV debug mode
6 Months Ago
Updated wind frequencies Fixed transmission problem
6 Months Ago
Fixed speedtree shader bsdf settings
6 Months Ago
Adding texture vis tools
6 Months Ago
adding more test trees
6 Months Ago
Merge
6 Months Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
6 Months Ago
Creeping tree wind test prefab and material
6 Months Ago
Update to tree scene
6 Months Ago
Changes to 'wind quality'
6 Months Ago
Post merge and fixed some speedtree import issues with LODs and wind
6 Months Ago
Got biome tinting in
6 Months Ago
Speed tree importer and shaders now use foliage shader data and UI
6 Months Ago
Custom tree for testing
7 Months Ago
Merge
7 Months Ago
Latest changes to scene and materials
7 Months Ago
Updated default values for treewind component
7 Months Ago
Initial checkin of speedtreeintegration2 branch