branchrust_reboot/main/SpeedTreeIntegration2cancel
32 Commits over 30 Days - 0.04cph!
Final commit, time based fading
Added Time based fading (work in progress - includes updates to visualiser)
Fixed some issues with distance fading
Improved import - no longer reloads assets during import which is 2022.3 causes a warning
Fixed a couple of flicker cases
Added new LOD visualiser
Now culls LOD levels outside of fade zones
Further code tidying
Improved wind directional response
Fixed a warning regarding 'Colour Masks'
Added some missing files
Fixed some issues with opacity masking
Added side by side trees using core/foliage and SpeedTree8Rust shaders
Updated shaders
fixed culling
masked trunk from transmission
Updated importer to handle different atlassing modes
Added shadow pass
Better shader defaults
Fixed gloss/rough issue
Changed semantic slots, added UV debug mode
Updated wind frequencies
Fixed transmission problem
Fixed speedtree shader bsdf settings
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
Creeping tree wind test prefab and material
Changes to 'wind quality'
Post merge and fixed some speedtree import issues with LODs and wind
Speed tree importer and shaders now use foliage shader data and UI
Latest changes to scene and materials
Updated default values for treewind component
Initial checkin of speedtreeintegration2 branch