branchrust_reboot/main/SpeedTreeIntegration2cancel

32 Commits over 30 Days - 0.04cph!

1 Year Ago
Final commit, time based fading
1 Year Ago
Added Time based fading (work in progress - includes updates to visualiser) Fixed some issues with distance fading Improved import - no longer reloads assets during import which is 2022.3 causes a warning
2 Years Ago
Fixed a couple of flicker cases
2 Years Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
2 Years Ago
Further code tidying Improved wind directional response
2 Years Ago
Fixed a warning regarding 'Colour Masks' Added some missing files
2 Years Ago
Moved assets
2 Years Ago
Fixed some issues with opacity masking
2 Years Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
2 Years Ago
Merged
2 Years Ago
Moved files
2 Years Ago
Pre-merge checkin
2 Years Ago
Updated shaders fixed culling masked trunk from transmission
2 Years Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
2 Years Ago
Changed semantic slots, added UV debug mode
2 Years Ago
Updated wind frequencies Fixed transmission problem
2 Years Ago
Fixed speedtree shader bsdf settings
2 Years Ago
Adding texture vis tools
2 Years Ago
adding more test trees
2 Years Ago
Merge
2 Years Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
2 Years Ago
Creeping tree wind test prefab and material
2 Years Ago
Update to tree scene
2 Years Ago
Changes to 'wind quality'
2 Years Ago
Post merge and fixed some speedtree import issues with LODs and wind
2 Years Ago
Got biome tinting in
2 Years Ago
Speed tree importer and shaders now use foliage shader data and UI
2 Years Ago
Custom tree for testing
2 Years Ago
Merge
2 Years Ago
Latest changes to scene and materials
2 Years Ago
Updated default values for treewind component
2 Years Ago
Initial checkin of speedtreeintegration2 branch