branchrust_reboot/main/SpeedTreeIntegration2/Pre-strip speedtree integrationcancel
3 Commits over 0 Days - ∞cph!
Added function to print material property blocks
Also tracks registered shader uniforms (as MPBs don't tell you what's in them)
Fixed TreeLOD so that continually setting shader values now works (didn't due to changing 'CurrentDistance' value)
Speedtree with debugging info