branchrust_reboot/main/Submarine/Torpedoescancel
26 Commits over 0 Days - ∞cph!
Speed up torpedoes, easier to aim. Adjust min depths.
Adjusting rising torpedo type's behaviour
Made torpedo levelling out smoother
- Allow projectiles to not blow up when hitting the water by setting new goesUnderwater bool to true.
- Have torpedoes level out if they reach the water's surface.
Move free editor supplied stuff to only when not loading save
Editor load rising torpedo type
Rising torpedoes rise in a more buoyant-like way. Added torpedoes to my testing loadout.
Fixed TorpedoRising not being loadable anymore
Torpedoes inherit the sub's velocity. Changed torpedo gravity.
Torpedo script, minor edits, enforcing a delay between torpedos fired. Now allowing holding down fire to keep firing at max rate.
Submarines can fire torpedoes, which are just rockets that look like torpedoes at the moment
Added local space option to the RotateObject script for the torpedo propellers to use
Finished torpedo object setup
Set up torpedo world models + extras
Move torpedo content to the Ammo prefabs section
Merge the latest underwater content->Torpedoes
Added torpedo storage interaction to the solo sub
Added torpedo storage and interaction to duo sub
- ItemContainer can now have a list of any amount of exclusively allowed items, instead of 0 or 1. StorageContainer can now have 0-2 allowed items vs. previous 0-1 (could be upgraded to allow any number, but I didn't want to break all existing assignments to allowedItem by making it an array).
- Protocol++.
- Added submarine torpedo storage container.