branchrust_reboot/main/Submarine/VehicleExplosionForcescancel

5 Commits over 0 Days - ∞cph!

3 Years Ago
More balancing
3 Years Ago
Tested all vehicles. Balance adjustments to explosion force multipliers and limits per vehicle.
3 Years Ago
Disable explosion forces on the NPC CH47, the AI seems to hate it
3 Years Ago
Don't try to apply explosion forces to vehicles without a rigidbody (e.g. the sofa)
3 Years Ago
Enable explosion forces to push ANY non-kinematic type of vehicle in Rust, rather than just modular cars and submarines. Will need some value tweaking since some vehicles have unrealistic masses.