branchrust_reboot/main/SubmarineSeptembercancel
39 Commits over 0 Days - ∞cph!
Make duo sub interior brighter, so that storage can be seen with the engine off
Set up submarine item storage. Added "Usable Tertiary" tag.
Kitbash storage models to both subs
Merge Main -> SubmarineSeptember
Merge SubmarineOxygen -> SubmarineSeptember
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Assign the sub parent triggers
Merge Main -> SubmarineSeptember
Merge sub_parenting -> SubmarineSeptember
Torpedo accuracy calculation refactor
Add inaccuracy when firing torpedoes near the surface
More work on torpedo movement
Merge Main -> SubmarineSeptember
Refactoring how torpedoes stay level now that there's only one type
Fix duo sub losing its water culling in the previous commit
Add a little visual mist when torpedos fire (both sub types), to help the lack of feedback to anyone who has audio muted
Merge Main->SubmarineSeptember
Handle loading old saves where the rising torpedo existed:
- Handle saved subs having two valid container items instead of one.
- Handle players having a blueprint for an item that no longer exists. Seems we handled removed items but not blueprints for removed items.
Reduced explosion forces on boats by 75%
Removed rising torpedoes from the game:
- Removed item/entity/worlditem/icon.
- Removed from accepted item 2 on duo sub.
- Removed from editor given items.
- Removed from vendor sale.
- Removed from tech tree.
- Renamed Direct Torpedo to Torpedo.
Merge Main->SubmarineSeptember
New anchovy icon was maybe too small for good UI. A little larger now, similar to sardine.
Made anchovy icon smaller
Duo sub passenger seat don't allow drinking while mounted
Remove sockets from rowboat storage
- Allow rear passenger in duo sub to turn all the way around
- Count submarine driving towards the boating stat
Merge Main -> SubmarineSeptember
Bullets now deal slightly more damage to submarines
Merge Main ->SubmarineSeptember
Only show sonar blips for other subs if those subs have their engine running
Merge Main -> SubmarineSeptember
Increased submarine max throttle speed a little
Increase submarine max dive/climb speed a bit. Some labs are deep
Match submarine decay times to rowboat times, reducing them a little. With the 45 minute grace period, and the infinite life when indoors in shallow water, there's no reason they shouldn't match.
Hide all submarine interior renderers if the local player isn't inside (performance)
Merge Torpedo_Hole -> SubmarineSeptember