branchrust_reboot/main/Traincancel

29 Commits over 61 Days - 0.02cph!

5 Hours Ago
Merge Sav225 (Main) -> 🚆
5 Hours Ago
Renamed Train folder to TrainEngine, to facilitate a merge from Main where that's also a new folder of the same name
Today
Unity doesn't like empties within empties exported from blender apparently, so i made a work-around and fixed the dial needles updated prefab - needles should work via code now.
Yesterday
updated train fbx with complete control panel lods updated train prefab Just need to sort out the control panel needles
7 Days Ago
Lods for the exterior and interior of the cabin (excluding controls) combined a lot of the meshes baked LOD to reduce materials down to 1 material for the exterior of the train added textures for bakedLOD reconstructed the prefab
8 Days Ago
train lods update and progress prefab update
9 Days Ago
update to LODs
9 Days Ago
Train LODs progress -Lod1 seems to transition nicely with very little vertex colour mask blend popping -Prefab update
9 Days Ago
centred train transforms so now there's no offset from the middle of the train -same for collision mesh removed unnecessary material for control panel adjusted decal material updated train prefab
12 Days Ago
updated decal mesh and decal texture
12 Days Ago
added new control panel with controls textures train prefab update
16 Days Ago
removed unnecessary textures in the green control panel material added more decals to the decal albedo for the train (still more room for variety and control panel dials) updated train mesh with some more decals on the exterior and on the cabin interior.
16 Days Ago
-Adjusted height of the box geometry surrounding the coupler to match couplers on workcarts -separated out the light materials red/green/white and also headlights so they can be controlled as necessary
16 Days Ago
updated train mesh -removed some geometry that wasn't needed in cabin -added some displaced floor tiles to the walkways so it's not so even
16 Days Ago
rebaked out uv2 ao for the train - mucho nicer now fixed a couple vertex paint issues updated prefab
17 Days Ago
extended the length of the train from 16m to 19m and adjusted the mesh detailing accordingly updated collider to compensate for this updated stripe texture to properly compensate for length of train and required size of stripes need to rebake the uv2 ao
19 Days Ago
update to cabin interior and control base added green variation albedo and metallic of trim (querying this if it's needed but keeping for now)
19 Days Ago
material and prefab update tweaked some materials adjusted ladder volume to not intersect with mesh collider
20 Days Ago
new ao texture mask
20 Days Ago
improved uv2 ao on main train updated mesh
20 Days Ago
Updated train model Detailed cabin interior surroundings separated cabin interior entirely from train mesh, now has its own uv2 ao prepping for controls being modelled fixed some gaps in the mesh
21 Days Ago
updated train mesh with glass for the cabin added glass material reusing already existing glass textures adjusted train mesh added ladder volume at rear to gain access to the top of the train from that side
21 Days Ago
Removed unused assets reduced the number of new textures to be used organised train specific folders so it's navigable and tidier Reduced texture sizes updated train mesh, reduced gaps in the mesh and improved vertex painting red and blue channels now work as expected added collision mesh added uv2 ao map to ground train a bit more added additional decals around the train
28 Days Ago
Train mesh and texture progress
28 Days Ago
train model and texture progress created new tileable textures simplified meshes so to not rely on unique baked textures but to make use of new tileable texture(s) textures currently unoptimized (too big atm for the purpose of testing and progress)
3 Months Ago
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