branchrust_reboot/main/Traincancel

98 Commits over 92 Days - 0.04cph!

2 Years Ago
Manifest
2 Years Ago
Merge Main -> 🚆 (revert spawn change, etc)
2 Years Ago
Subtract spawnpop fix
2 Years Ago
Moved the coupling FX from the gauges to the monitor
2 Years Ago
Placeholder dashboard coupling effect for locomotive
2 Years Ago
Removed the 15% bonus to wagon spawns as my new spawn fix fixes the root cause
2 Years Ago
Merge in my spawn fix + other content from Main
2 Years Ago
Merge the train kill invoke delay
2 Years Ago
Better and simpler available space checking for train spawns. Fixed valid population spawn positions being later rejected.
2 Years Ago
Detect and disallow parenting loops where the child is the parent (was already detected later in the chain with an error, but this lets TriggerParent early exit from the attempt)
2 Years Ago
Updated MinDistApart calculation to work with train cars of varying length (needed for the long locomotive)
2 Years Ago
Adjusted collision damage taken and derail collision force limits on all rail cars
2 Years Ago
Merge Main -> 🚆
2 Years Ago
Locomotive fan visuals fix
2 Years Ago
Locomotive visuals server compile fix
2 Years Ago
WIP better train collision damage balancing
2 Years Ago
Save a train's previous velocity and use that for collision calculations. Fixes only one train car involved in a collision taking damage sometimes
2 Years Ago
Merge Main -> 🚆
2 Years Ago
Set up locomotive rotating fans
2 Years Ago
Set up the locomotive gauges to show real info. Replaced M.P.M decal with km/h
2 Years Ago
Since vehicle dismounts work on which is closest rather than which is first, removed locomotive dismount points that are closer than the one by the exit door
2 Years Ago
Fixed some of the locomotive dismount spots being in invalid positions
2 Years Ago
Fixed players being able to jump out of the locomotive trigger when on top
2 Years Ago
More collider edits
2 Years Ago
Added a box collider to augment the mesh collider on the main locomotive body. Sometimes the mesh collider on its own confuses satchel charges etc
2 Years Ago
Set up gibs on the locomotive
2 Years Ago
- Trains now ignore collision with the train track (the locomotive unavoidably collides with the track on anything but the smoothest terrain). - Adjusted some locomotive colliders.
2 Years Ago
Increased `fixcars` distance from 5m to 10m (helps with fixing large vehicles like locomotive)
2 Years Ago
Merge Main -> 🚆
2 Years Ago
Locomotive placeholder FX
2 Years Ago
locomotive gibs (missed one section)
2 Years Ago
Locomotive placeholder damage FX set up
2 Years Ago
Locomotive cockpit and engine audio positions
2 Years Ago
Moved all train brake sparks (locomotive and workcart) onto the pivoting bogies, so they move correctly to line up on corners
2 Years Ago
Set up brake sparks for the locomotive
2 Years Ago
Merge Main -> 🚆
2 Years Ago
Increased wagon spawn ratio multiplier
2 Years Ago
Set up locomotive spawning, updated how existing engines spawn so that all train engines share a spawner now. Relative weights are controlled with PrefabParameters scripts
2 Years Ago
Updated locomotive LOD Group to include the updated couplers/bogies
2 Years Ago
Moved trucks further apart / fixed bones not working
2 Years Ago
Set up the updated collider and bogie model on the locomotive. Bones aren't working though.
2 Years Ago
Train locomotive couplers and trucks
2 Years Ago
Removed temporary coupling points and set up the new ones
2 Years Ago
Fixed the train's side ladders not working well by adding a Prevent Movement volume
2 Years Ago
Adjustments to all train ladder volumes
2 Years Ago
Merge Main -> 🚆
2 Years Ago
Updated locomotive to include bogies with bones and couplers with bones for animating
2 Years Ago
Ladder volumes
2 Years Ago
Update to the train based on feedback Removed windows added ladder at the back of the cabin so people dont get stuck as easily changed the side steps to be ladders but in the same style as the steps updated collider in relation to these changes. (need to change the lods too in relation to these changes)
2 Years Ago
Minor edits