branchrust_reboot/main/Traincancel

98 Commits over 92 Days - 0.04cph!

8 Months Ago
Manifest
8 Months Ago
Merge Main -> 🚆 (revert spawn change, etc)
8 Months Ago
Subtract spawnpop fix
8 Months Ago
Moved the coupling FX from the gauges to the monitor
8 Months Ago
Placeholder dashboard coupling effect for locomotive
8 Months Ago
Removed the 15% bonus to wagon spawns as my new spawn fix fixes the root cause
8 Months Ago
Merge in my spawn fix + other content from Main
8 Months Ago
Merge the train kill invoke delay
8 Months Ago
Better and simpler available space checking for train spawns. Fixed valid population spawn positions being later rejected.
8 Months Ago
Detect and disallow parenting loops where the child is the parent (was already detected later in the chain with an error, but this lets TriggerParent early exit from the attempt)
8 Months Ago
Updated MinDistApart calculation to work with train cars of varying length (needed for the long locomotive)
8 Months Ago
Adjusted collision damage taken and derail collision force limits on all rail cars
8 Months Ago
Merge Main -> 🚆
8 Months Ago
Locomotive fan visuals fix
8 Months Ago
Locomotive visuals server compile fix
8 Months Ago
WIP better train collision damage balancing
8 Months Ago
Save a train's previous velocity and use that for collision calculations. Fixes only one train car involved in a collision taking damage sometimes
8 Months Ago
Merge Main -> 🚆
8 Months Ago
Set up locomotive rotating fans
8 Months Ago
Set up the locomotive gauges to show real info. Replaced M.P.M decal with km/h
8 Months Ago
Since vehicle dismounts work on which is closest rather than which is first, removed locomotive dismount points that are closer than the one by the exit door
8 Months Ago
Fixed some of the locomotive dismount spots being in invalid positions
8 Months Ago
Fixed players being able to jump out of the locomotive trigger when on top
8 Months Ago
More collider edits
8 Months Ago
Added a box collider to augment the mesh collider on the main locomotive body. Sometimes the mesh collider on its own confuses satchel charges etc
8 Months Ago
Set up gibs on the locomotive
8 Months Ago
- Trains now ignore collision with the train track (the locomotive unavoidably collides with the track on anything but the smoothest terrain). - Adjusted some locomotive colliders.
8 Months Ago
Increased `fixcars` distance from 5m to 10m (helps with fixing large vehicles like locomotive)
8 Months Ago
Merge Main -> 🚆
8 Months Ago
Locomotive placeholder FX
8 Months Ago
locomotive gibs (missed one section)
8 Months Ago
Locomotive placeholder damage FX set up
8 Months Ago
Locomotive cockpit and engine audio positions
8 Months Ago
Moved all train brake sparks (locomotive and workcart) onto the pivoting bogies, so they move correctly to line up on corners
8 Months Ago
Set up brake sparks for the locomotive
8 Months Ago
Merge Main -> 🚆
8 Months Ago
Increased wagon spawn ratio multiplier
8 Months Ago
Set up locomotive spawning, updated how existing engines spawn so that all train engines share a spawner now. Relative weights are controlled with PrefabParameters scripts
8 Months Ago
Updated locomotive LOD Group to include the updated couplers/bogies
8 Months Ago
Moved trucks further apart / fixed bones not working
8 Months Ago
Set up the updated collider and bogie model on the locomotive. Bones aren't working though.
8 Months Ago
Train locomotive couplers and trucks
8 Months Ago
Removed temporary coupling points and set up the new ones
8 Months Ago
Fixed the train's side ladders not working well by adding a Prevent Movement volume
8 Months Ago
Adjustments to all train ladder volumes
8 Months Ago
Merge Main -> 🚆
8 Months Ago
Updated locomotive to include bogies with bones and couplers with bones for animating
8 Months Ago
Ladder volumes
8 Months Ago
Update to the train based on feedback Removed windows added ladder at the back of the cabin so people dont get stuck as easily changed the side steps to be ladders but in the same style as the steps updated collider in relation to these changes. (need to change the lods too in relation to these changes)
8 Months Ago
Minor edits