branchrust_reboot/main/Trainyard_update/ControlLevercancel

8 Commits over 0 Days - ∞cph!

2 Years Ago
Oops, revert accidental change to Explosion3D_5.mat in previous commit
2 Years Ago
Merge Trainyard Update -> Control Level. Fixed up merge conflicts in Train
2 Years Ago
adjusted decal material cutoff from .25 to .55
2 Years Ago
updated locomotive prefab -disabled BoxExtras Collision entity under DetailedColliders to enable smooth traversal
2 Years Ago
updated decal sheet to include "Cabin Access" + signage as a visual indicator for players to access locomotive controls added a couple more decals to the black tank under the locomotive to indicate where to refuel.
2 Years Ago
Updated train mesh -whilst not being able to see the mesh flickering, i've adjust the offset to the problem areas highlighted by Paddy
2 Years Ago
import settings change for lever
2 Years Ago
Train Control Lever Setup