branchrust_reboot/main/Trainyard_update/ControlLevercancel
8 Commits over 0 Days - ∞cph!
Oops, revert accidental change to Explosion3D_5.mat in previous commit
Merge Trainyard Update -> Control Level. Fixed up merge conflicts in Train
adjusted decal material cutoff from .25 to .55
updated locomotive prefab
-disabled BoxExtras Collision entity under DetailedColliders to enable smooth traversal
updated decal sheet to include "Cabin Access" + signage as a visual indicator for players to access locomotive controls
added a couple more decals to the black tank under the locomotive to indicate where to refuel.
Updated train mesh
-whilst not being able to see the mesh flickering, i've adjust the offset to the problem areas highlighted by Paddy
import settings change for lever
Train Control Lever Setup