branchrust_reboot/main/Tugboatcancel

110 Commits over 31 Days - 0.15cph!

2 Years Ago
Cleaned up the tugboat props and tugboat props_alt textures / removed some unnecessary details Better UV mapping on the tugboat door frames Tweaked sonar emissive to match the other control panel
2 Years Ago
Tugboat controls LOD setup Hull material tweaks
2 Years Ago
tugboat sounds (WIP but mostly there)
2 Years Ago
Tugboat control panel LODs and sonar emissive
2 Years Ago
Don't show Tugboat health info if driver is mounted
2 Years Ago
Opacity adjustment for floating text
2 Years Ago
Removed E for Exit indicator
2 Years Ago
Some small UI edits
2 Years Ago
Tugboat UI fully functional
2 Years Ago
Basic tugboat monitor UI, static for the moment
2 Years Ago
Added sonar to tugboat, but only detects subs up to 3m below the tugboat
2 Years Ago
Merge Main -> Tugboat
2 Years Ago
Adjusted tugboat front position
2 Years Ago
Added support for forward travel FX to add MotorRowboat subclasses, instead of just Tugboat. RHIB is going to have a forward travel effect as well.
2 Years Ago
Moved Tugboat visual components to the World layer. Apparently this will make cubemaps work correctly
2 Years Ago
Tugboat LODs Tugboat door LODs
2 Years Ago
Ik hands for tugboat, and visible arms when driving
2 Years Ago
Merge RHIB_IK -> Tugboat, so I can use some of the same system for the tugboat driver
2 Years Ago
Use a different, simpler system for tugboat wheel rotation
2 Years Ago
Tugboat steering wheel turns
2 Years Ago
One more tweak to controls LOD0 mesh
2 Years Ago
Finished tugboat and controls LOD0 Tugboat texture tweaks New specular map for glass
2 Years Ago
Merge Main -> Tugboat
2 Years Ago
Merge CargoPreventBuilding -> Tugboat. This will temporarily break ladder deployment on cargo ship, but a fix is coming in the next few days
2 Years Ago
Have the tugboat headlights (spotlight) on by default
2 Years Ago
Fixed spotlight still looking kind of on when it was off. We didn't have an "off" spotlight in the archives, so I've pieced one together
2 Years Ago
Added support for turning the main spotlight on and off with the light key
2 Years Ago
Fixed light meshes disappearing when lights are off, and fixed some scripts not being set to IsDynamic
2 Years Ago
Removed colliders from Tugboat lights, since they'd be client-side only
2 Years Ago
Some tugboat lights now only on when engine is on. Left some on all the time tough, to avoid player inconvenience
2 Years Ago
Hooked up exhaust effect. Set all tugboat FX to the correct initial state.
2 Years Ago
Decrease frontWakeMinSpeed to 1m/s. Looks jarring when it starts up, otherwise
2 Years Ago
Only play tugboat front wake effect if submerged and moving at at least 9km/h (2.5m/s)
2 Years Ago
Added support to boats for a separate reverse throttle effect
2 Years Ago
Adjusted tugboat driving performance for slower acceleration, but higher maximum speed
2 Years Ago
Added Vehicle World and Vehicle Large layers to the default bounds check masks used by spawn handlers
2 Years Ago
Updated tugboat door mesh Tugboat interior mesh update
2 Years Ago
Refactored AddStartingFuel. And tell Tugboat to spawn without any fuel.
2 Years Ago
Use vehicle spawn points for tugboat instead of generic ones
2 Years Ago
- Added two spawners for tugboats to each of the two harbour monuments - Made any static tugboats at existing harbour monuments look obviously sunk, i.e. non-operational
2 Years Ago
Prevent Building volumes for the Tugboat, with the option to either allow everywhere except the bridge, or allow only the lower enclosed area
2 Years Ago
Tugboat control panels update Tweaked door frames to match standard door Added a custom tugboat door variant that matches standard door sizes Tweaked tugboat cabin and added a driveable version of the mesh again
2 Years Ago
Stop the push interact option appearing while a player is on board the tugboat (this makes pushing impossible as being on the outside is now considered too far to push, will likely need revision)
2 Years Ago
Animated building blocks no longer modify batching if they are parented to a vehicle (fixes door batching issues after opening/closing)
2 Years Ago
Batching fix for parented entities
2 Years Ago
Doors now properly parent to tugboat and the entity follows as expected, even if visual renderers do not
2 Years Ago
Tugboat manifest stuff
2 Years Ago
Updated socket names
2 Years Ago
Added sockets for the other two doorways
2 Years Ago
Test map spawn point edit to support tugboat testing