branchrust_reboot/main/Tugboatcancel

110 Commits over 31 Days - 0.15cph!

10 Months Ago
Cleaned up the tugboat props and tugboat props_alt textures / removed some unnecessary details Better UV mapping on the tugboat door frames Tweaked sonar emissive to match the other control panel
10 Months Ago
Tugboat controls LOD setup Hull material tweaks
10 Months Ago
tugboat sounds (WIP but mostly there)
10 Months Ago
Tugboat control panel LODs and sonar emissive
10 Months Ago
Don't show Tugboat health info if driver is mounted
10 Months Ago
Opacity adjustment for floating text
10 Months Ago
Removed E for Exit indicator
10 Months Ago
Some small UI edits
10 Months Ago
Tugboat UI fully functional
10 Months Ago
Basic tugboat monitor UI, static for the moment
10 Months Ago
Added sonar to tugboat, but only detects subs up to 3m below the tugboat
10 Months Ago
Merge Main -> Tugboat
10 Months Ago
Adjusted tugboat front position
10 Months Ago
Added support for forward travel FX to add MotorRowboat subclasses, instead of just Tugboat. RHIB is going to have a forward travel effect as well.
10 Months Ago
Moved Tugboat visual components to the World layer. Apparently this will make cubemaps work correctly
10 Months Ago
Tugboat LODs Tugboat door LODs
10 Months Ago
Ik hands for tugboat, and visible arms when driving
10 Months Ago
Merge RHIB_IK -> Tugboat, so I can use some of the same system for the tugboat driver
10 Months Ago
Use a different, simpler system for tugboat wheel rotation
10 Months Ago
Tugboat steering wheel turns
10 Months Ago
One more tweak to controls LOD0 mesh
10 Months Ago
Finished tugboat and controls LOD0 Tugboat texture tweaks New specular map for glass
10 Months Ago
Merge Main -> Tugboat
10 Months Ago
Merge CargoPreventBuilding -> Tugboat. This will temporarily break ladder deployment on cargo ship, but a fix is coming in the next few days
10 Months Ago
Have the tugboat headlights (spotlight) on by default
10 Months Ago
Fixed spotlight still looking kind of on when it was off. We didn't have an "off" spotlight in the archives, so I've pieced one together
10 Months Ago
Added support for turning the main spotlight on and off with the light key
10 Months Ago
Fixed light meshes disappearing when lights are off, and fixed some scripts not being set to IsDynamic
10 Months Ago
Removed colliders from Tugboat lights, since they'd be client-side only
10 Months Ago
Some tugboat lights now only on when engine is on. Left some on all the time tough, to avoid player inconvenience
10 Months Ago
Hooked up exhaust effect. Set all tugboat FX to the correct initial state.
10 Months Ago
Decrease frontWakeMinSpeed to 1m/s. Looks jarring when it starts up, otherwise
10 Months Ago
Only play tugboat front wake effect if submerged and moving at at least 9km/h (2.5m/s)
10 Months Ago
Added support to boats for a separate reverse throttle effect
10 Months Ago
Adjusted tugboat driving performance for slower acceleration, but higher maximum speed
10 Months Ago
Added Vehicle World and Vehicle Large layers to the default bounds check masks used by spawn handlers
10 Months Ago
Updated tugboat door mesh Tugboat interior mesh update
10 Months Ago
Refactored AddStartingFuel. And tell Tugboat to spawn without any fuel.
10 Months Ago
Use vehicle spawn points for tugboat instead of generic ones
10 Months Ago
- Added two spawners for tugboats to each of the two harbour monuments - Made any static tugboats at existing harbour monuments look obviously sunk, i.e. non-operational
10 Months Ago
Prevent Building volumes for the Tugboat, with the option to either allow everywhere except the bridge, or allow only the lower enclosed area
10 Months Ago
Tugboat control panels update Tweaked door frames to match standard door Added a custom tugboat door variant that matches standard door sizes Tweaked tugboat cabin and added a driveable version of the mesh again
10 Months Ago
Stop the push interact option appearing while a player is on board the tugboat (this makes pushing impossible as being on the outside is now considered too far to push, will likely need revision)
10 Months Ago
Animated building blocks no longer modify batching if they are parented to a vehicle (fixes door batching issues after opening/closing)
10 Months Ago
Batching fix for parented entities
10 Months Ago
Doors now properly parent to tugboat and the entity follows as expected, even if visual renderers do not
10 Months Ago
Tugboat manifest stuff
10 Months Ago
Updated socket names
10 Months Ago
Added sockets for the other two doorways
10 Months Ago
Test map spawn point edit to support tugboat testing