branchrust_reboot/main/TugboatJulycancel

14 Commits over 0 Days - ∞cph!

10 Months Ago
Tugboat sink much more slowly on death.
10 Months Ago
Merge Main -> TugboatJuly
10 Months Ago
Disable Water5 correction forces on tugboat - rule out ApplyCorrectionForces as the cause of the sinking reports
10 Months Ago
Merge Main -> TugboatJuly
10 Months Ago
Revert 84733 due to unresolved issues with some physics situations like stacked items
10 Months Ago
Don't sync dropped world items if they're sleeping on a parent that's moving. Save wating network data.
10 Months Ago
Merge Main -> TugboatJuly
10 Months Ago
Merge Main -> TugboatJuly
10 Months Ago
Fixed dropped items not sleeping on Tugboat. This actually adds a system that fully disables the physics on any dropped items that aren't moving (local space) for a while, which might provide some general performance improvement. OnPhysicsNeighbourChanged event wakes the items on floors being destroyed etc.
10 Months Ago
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10 Months Ago
Fixed submarines acting like parented players were kept out of water. Only consider mounted players as out of wter
10 Months Ago
Don't disable submarine parent triggers manually when underwater anymore, since 84684 will do it for us automatically now
10 Months Ago
Unparent from all trigger volumes when underwater so that players don't get pulled down with sinking ships
10 Months Ago
Use crouch collider height while swimming. Fixes not being able to get through doors of tugboats that are on a steep angle under the sea.