branchrust_reboot/main/TugboatJulycancel
14 Commits over 0 Days - ∞cph!
Tugboat sink much more slowly on death.
Merge Main -> TugboatJuly
Disable Water5 correction forces on tugboat - rule out ApplyCorrectionForces as the cause of the sinking reports
Merge Main -> TugboatJuly
Revert
84733 due to unresolved issues with some physics situations like stacked items
Don't sync dropped world items if they're sleeping on a parent that's moving. Save wating network data.
Merge Main -> TugboatJuly
Merge Main -> TugboatJuly
Fixed dropped items not sleeping on Tugboat. This actually adds a system that fully disables the physics on any dropped items that aren't moving (local space) for a while, which might provide some general performance improvement. OnPhysicsNeighbourChanged event wakes the items on floors being destroyed etc.
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Fixed submarines acting like parented players were kept out of water. Only consider mounted players as out of wter
Don't disable submarine parent triggers manually when underwater anymore, since
84684 will do it for us automatically now
Unparent from all trigger volumes when underwater so that players don't get pulled down with sinking ships
Use crouch collider height while swimming. Fixes not being able to get through doors of tugboats that are on a steep angle under the sea.