branchrust_reboot/main/Twitchdropsrendercancel
188 Commits over 1,004 Days - 0.01cph!
- Temp fix the electric furnace skin rendering in twitch drops
- Get the workshop render to spill the beans when something doesn't work
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
main -> twitchdropsrenderer
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
Added electric furnace to render scene
Check any workshop prefab when finding skinnable, fixes BBQ not found.
Restored lighting, fixed armored double door mat
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
Restore the models I deleted from main that are still used in that branch
Removed animator from sks
Added SKS and fixed spinning wheel
Restored TwitchdropsTransformGroupManager
Fix lighting on render scene
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
Commit to single render method (previous "test version"), removing menu options.
Added bed to render scene
Cleaned up earlier test.
Now takes a list of scene items that can be batch rendered.
Added "Batch Render Scene Items" context menu.
Removed old "test" methods and context menus.
Hacky single scene item render test. Will tidy it all up if it works.
Added plushies to the scene
Add Ians new rotation script, update automated render script
remove twitch drops and weekly skin old files
Cherry pick from
121916 (add spinning wheel to scene, setup)
Assign icon in cocoknight.head.skin to fix error when trying to generate data
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file