branchrust_reboot/main/Twitchdropsrendercancel
208 Commits over 1,127 Days - 0.01cph!
Clean up the scene, get rid of unused lights and add a script for controlling 4 spot lights
checks if models missing for new skinnables, add tool to auto add missing models - flavien review
More automated rendering - categorised workshop urls too
automating twitch drops render - flav to review
add wooden skins to scene
attempting to normalise render sizes weapons and clothing
Add smallbackpack to render scene
Added the twitch drops render scene to the "Scenes" unity menu
Deleted an old, broken prefab in scene
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- Temp fix the electric furnace skin rendering in twitch drops
- Get the workshop render to spill the beans when something doesn't work
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
main -> twitchdropsrenderer
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
Added electric furnace to render scene
Check any workshop prefab when finding skinnable, fixes BBQ not found.
Restored lighting, fixed armored double door mat
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
Restore the models I deleted from main that are still used in that branch
Removed animator from sks
Added SKS and fixed spinning wheel
Restored TwitchdropsTransformGroupManager
Fix lighting on render scene
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
Commit to single render method (previous "test version"), removing menu options.
Added bed to render scene
Cleaned up earlier test.
Now takes a list of scene items that can be batch rendered.
Added "Batch Render Scene Items" context menu.
Removed old "test" methods and context menus.
Hacky single scene item render test. Will tidy it all up if it works.