branchrust_reboot/main/Underwater_divesitescancel

31 Commits over 31 Days - 0.04cph!

9 Months Ago
correct texture names
9 Months Ago
removed old underwater plants textures
9 Months Ago
removed unused lights, underwater_plants roughness tweaks
9 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
9 Months Ago
skeleton first pass
9 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
9 Months Ago
new mussels tiling material
10 Months Ago
seaweed pass
10 Months Ago
divesite container update
10 Months Ago
barnacle_tiling_orange variant
10 Months Ago
missing textures
10 Months Ago
seaweed clump prefabs
10 Months Ago
started plane barnacles
10 Months Ago
divesite containers
10 Months Ago
env_fish correct values on main camera
10 Months Ago
barnacle clumps prefabs
10 Months Ago
Critter displacer back to main camera.
10 Months Ago
added shoals to junkpile_water prefabs
10 Months Ago
merge from seaweedtest
10 Months Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
10 Months Ago
plane changes
10 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
10 Months Ago
lobster trap first pass
10 Months Ago
plane update
10 Months Ago
merge from Blend4Way double sided
10 Months Ago
underwater_divesites scene playable in editor
10 Months Ago
divesite latest
10 Months Ago
merge from main
10 Months Ago
divesite block in and plane test assets
10 Months Ago
divesite scene cleanup
11 Months Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups