branchrust_reboot/main/Underwater_divesitescancel

31 Commits over 31 Days - 0.04cph!

6 Months Ago
correct texture names
6 Months Ago
removed old underwater plants textures
6 Months Ago
removed unused lights, underwater_plants roughness tweaks
6 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
6 Months Ago
skeleton first pass
6 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
6 Months Ago
new mussels tiling material
6 Months Ago
seaweed pass
6 Months Ago
divesite container update
6 Months Ago
barnacle_tiling_orange variant
6 Months Ago
missing textures
6 Months Ago
seaweed clump prefabs
6 Months Ago
started plane barnacles
6 Months Ago
divesite containers
6 Months Ago
env_fish correct values on main camera
6 Months Ago
barnacle clumps prefabs
6 Months Ago
Critter displacer back to main camera.
6 Months Ago
added shoals to junkpile_water prefabs
6 Months Ago
merge from seaweedtest
6 Months Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
6 Months Ago
plane changes
6 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
6 Months Ago
lobster trap first pass
6 Months Ago
plane update
6 Months Ago
merge from Blend4Way double sided
6 Months Ago
underwater_divesites scene playable in editor
6 Months Ago
divesite latest
6 Months Ago
merge from main
6 Months Ago
divesite block in and plane test assets
7 Months Ago
divesite scene cleanup
7 Months Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups