branchrust_reboot/main/Underwater_divesitescancel

31 Commits over 31 Days - 0.04cph!

12 Months Ago
correct texture names
12 Months Ago
removed old underwater plants textures
12 Months Ago
removed unused lights, underwater_plants roughness tweaks
12 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
12 Months Ago
skeleton first pass
12 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
12 Months Ago
new mussels tiling material
12 Months Ago
seaweed pass
12 Months Ago
divesite container update
12 Months Ago
barnacle_tiling_orange variant
12 Months Ago
missing textures
12 Months Ago
seaweed clump prefabs
12 Months Ago
started plane barnacles
12 Months Ago
divesite containers
12 Months Ago
env_fish correct values on main camera
12 Months Ago
barnacle clumps prefabs
12 Months Ago
Critter displacer back to main camera.
12 Months Ago
added shoals to junkpile_water prefabs
1 Year Ago
merge from seaweedtest
1 Year Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
1 Year Ago
plane changes
1 Year Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
1 Year Ago
lobster trap first pass
1 Year Ago
plane update
1 Year Ago
merge from Blend4Way double sided
1 Year Ago
underwater_divesites scene playable in editor
1 Year Ago
divesite latest
1 Year Ago
merge from main
1 Year Ago
divesite block in and plane test assets
1 Year Ago
divesite scene cleanup
1 Year Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups