branchrust_reboot/main/Underwater_divesitescancel

31 Commits over 31 Days - 0.04cph!

1 Year Ago
correct texture names
1 Year Ago
removed old underwater plants textures
1 Year Ago
removed unused lights, underwater_plants roughness tweaks
1 Year Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
1 Year Ago
skeleton first pass
1 Year Ago
mussel clumps, mussel clump transparent, mussel tiling material
1 Year Ago
new mussels tiling material
1 Year Ago
seaweed pass
1 Year Ago
divesite container update
1 Year Ago
barnacle_tiling_orange variant
1 Year Ago
missing textures
1 Year Ago
seaweed clump prefabs
1 Year Ago
started plane barnacles
1 Year Ago
divesite containers
1 Year Ago
env_fish correct values on main camera
1 Year Ago
barnacle clumps prefabs
1 Year Ago
Critter displacer back to main camera.
1 Year Ago
added shoals to junkpile_water prefabs
1 Year Ago
merge from seaweedtest
1 Year Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
1 Year Ago
plane changes
1 Year Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
1 Year Ago
lobster trap first pass
1 Year Ago
plane update
1 Year Ago
merge from Blend4Way double sided
1 Year Ago
underwater_divesites scene playable in editor
1 Year Ago
divesite latest
1 Year Ago
merge from main
1 Year Ago
divesite block in and plane test assets
1 Year Ago
divesite scene cleanup
1 Year Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups