branchrust_reboot/main/Underwater_divesitescancel

31 Commits over 31 Days - 0.04cph!

30 Days Ago
correct texture names
30 Days Ago
removed old underwater plants textures
31 Days Ago
removed unused lights, underwater_plants roughness tweaks
31 Days Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
31 Days Ago
skeleton first pass
32 Days Ago
mussel clumps, mussel clump transparent, mussel tiling material
33 Days Ago
new mussels tiling material
37 Days Ago
seaweed pass
37 Days Ago
divesite container update
38 Days Ago
barnacle_tiling_orange variant
38 Days Ago
missing textures
38 Days Ago
seaweed clump prefabs
39 Days Ago
started plane barnacles
39 Days Ago
divesite containers
39 Days Ago
env_fish correct values on main camera
39 Days Ago
barnacle clumps prefabs
40 Days Ago
Critter displacer back to main camera.
41 Days Ago
added shoals to junkpile_water prefabs
41 Days Ago
merge from seaweedtest
42 Days Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
45 Days Ago
plane changes
46 Days Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
46 Days Ago
lobster trap first pass
47 Days Ago
plane update
50 Days Ago
merge from Blend4Way double sided
51 Days Ago
underwater_divesites scene playable in editor
51 Days Ago
divesite latest
51 Days Ago
merge from main
57 Days Ago
divesite block in and plane test assets
2 Months Ago
divesite scene cleanup
2 Months Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups