branchrust_reboot/main/Underwater_divesitescancel
31 Commits over 31 Days - 0.04cph!
removed old underwater plants textures
removed unused lights, underwater_plants roughness tweaks
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
mussel clumps, mussel clump transparent, mussel tiling material
new mussels tiling material
divesite container update
barnacle_tiling_orange variant
env_fish correct values on main camera
Critter displacer back to main camera.
added shoals to junkpile_water prefabs
A range of shoal prefabs.
Critter displacer added to main camera.
Surface culling still buggy (WIP)
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
merge from Blend4Way double sided
underwater_divesites scene playable in editor
divesite block in and plane test assets
Underwater divesites ABC base setup
Unity scene setup with S2P groups