branchrust_reboot/main/Underwater_divesitescancel

31 Commits over 31 Days - 0.04cph!

3 Months Ago
correct texture names
3 Months Ago
removed old underwater plants textures
4 Months Ago
removed unused lights, underwater_plants roughness tweaks
4 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
4 Months Ago
skeleton first pass
4 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
4 Months Ago
new mussels tiling material
4 Months Ago
seaweed pass
4 Months Ago
divesite container update
4 Months Ago
barnacle_tiling_orange variant
4 Months Ago
missing textures
4 Months Ago
seaweed clump prefabs
4 Months Ago
started plane barnacles
4 Months Ago
divesite containers
4 Months Ago
env_fish correct values on main camera
4 Months Ago
barnacle clumps prefabs
4 Months Ago
Critter displacer back to main camera.
4 Months Ago
added shoals to junkpile_water prefabs
4 Months Ago
merge from seaweedtest
4 Months Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
4 Months Ago
plane changes
4 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
4 Months Ago
lobster trap first pass
4 Months Ago
plane update
4 Months Ago
merge from Blend4Way double sided
4 Months Ago
underwater_divesites scene playable in editor
4 Months Ago
divesite latest
4 Months Ago
merge from main
4 Months Ago
divesite block in and plane test assets
5 Months Ago
divesite scene cleanup
5 Months Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups