branchrust_reboot/main/Weapon_Refresh_Salvaged_Hammercancel
20 Commits over 243 Days - 0.00cph!
exported edited 3p slavaged hammer anims and assigned drop/pickup anims to override controller
optimised salvaged hammer textures
ao from 2k -> 512
renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
fixed 3p being offset from players hand
exported edited salvaged hammer refresh vm anims
exported edited salvaged hammer refresh vm anims
salvaged axe refresh deploy anim updated
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
setup salvaged hammer refresh world/projectile/entity prefabs
setting up salvaged hammer refresh viewmodel prefab and anim events
setting up salvaged hammer refresh viewmodel prefabs/animations
Adding rigged salvaged hammer viewmodel mesh
fbx update salvaged hammer
Salvaged Hammer Refresh models and textures