branchrust_reboot/main/Weapon_Refresh_Salvaged_Hammercancel

20 Commits over 243 Days - 0.00cph!

49 Days Ago
exported edited 3p slavaged hammer anims and assigned drop/pickup anims to override controller
50 Days Ago
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
50 Days Ago
fixed 3p being offset from players hand
50 Days Ago
merge from main
2 Months Ago
merge from main
3 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
exported edited salvaged hammer refresh vm anims
6 Months Ago
exported edited salvaged hammer refresh vm anims
6 Months Ago
salvaged axe refresh deploy anim updated
6 Months Ago
merge from main
6 Months Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
6 Months Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
7 Months Ago
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
7 Months Ago
setup salvaged hammer refresh world/projectile/entity prefabs
7 Months Ago
setting up salvaged hammer refresh viewmodel prefab and anim events
7 Months Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
8 Months Ago
Adding rigged salvaged hammer viewmodel mesh
10 Months Ago
fbx update salvaged hammer
10 Months Ago
Salvaged Hammer Refresh models and textures