branchrust_reboot/main/Weapon_Refresh_Salvaged_Hammercancel

20 Commits over 243 Days - 0.00cph!

8 Days Ago
exported edited 3p slavaged hammer anims and assigned drop/pickup anims to override controller
9 Days Ago
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
9 Days Ago
fixed 3p being offset from players hand
9 Days Ago
merge from main
23 Days Ago
merge from main
44 Days Ago
merge from main
4 Months Ago
merge from main
5 Months Ago
exported edited salvaged hammer refresh vm anims
5 Months Ago
exported edited salvaged hammer refresh vm anims
5 Months Ago
salvaged axe refresh deploy anim updated
5 Months Ago
merge from main
5 Months Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
5 Months Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
5 Months Ago
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
5 Months Ago
setup salvaged hammer refresh world/projectile/entity prefabs
5 Months Ago
setting up salvaged hammer refresh viewmodel prefab and anim events
5 Months Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
7 Months Ago
Adding rigged salvaged hammer viewmodel mesh
8 Months Ago
fbx update salvaged hammer
8 Months Ago
Salvaged Hammer Refresh models and textures