branchrust_reboot/main/WorkcartUpdatecancel

13 Commits over 0 Days - ∞cph!

8 Months Ago
Work cart DIY attachment model, LODs, collider and gibs New work cart material variants Split work cart railings into a separate object so that they can be hidden
8 Months Ago
Merge from main
9 Months Ago
Increased the culling distance for trains and wagons, and set the wagon LOD groups to all match in their transition points. Improved my CopyLODValues script to manage culling points appropriately on LOD Groups that have a different amounts of LOD levels.
9 Months Ago
Slightly reduced the intensity of the headlight emissive
9 Months Ago
New headlight and tail light materials that have a texture when the lights are turned off
9 Months Ago
Updated work cart gibs to reflect changes Synced gibs in work cart prefabs
9 Months Ago
Updated work cart LODs Material tweaks Reworked baked LOD materials to minimize pop-in
9 Months Ago
Match the WorkCart rear lights to their old colour
9 Months Ago
Removed unused light script
9 Months Ago
Updated WorkCart lights
9 Months Ago
Updated all WorkCart colliders to match the updated model
9 Months Ago
Removed old WorkCart cover visuals since they're now baked into the mesh
9 Months Ago
Workcart LOD0 tweaks