branchrust_reboot/main/WorkcartUpdatecancel
13 Commits over 0 Days - ∞cph!
Work cart DIY attachment model, LODs, collider and gibs
New work cart material variants
Split work cart railings into a separate object so that they can be hidden
Increased the culling distance for trains and wagons, and set the wagon LOD groups to all match in their transition points. Improved my CopyLODValues script to manage culling points appropriately on LOD Groups that have a different amounts of LOD levels.
Slightly reduced the intensity of the headlight emissive
New headlight and tail light materials that have a texture when the lights are turned off
Updated work cart gibs to reflect changes
Synced gibs in work cart prefabs
Updated work cart LODs
Material tweaks
Reworked baked LOD materials to minimize pop-in
Match the WorkCart rear lights to their old colour
Removed unused light script
Updated all WorkCart colliders to match the updated model
Removed old WorkCart cover visuals since they're now baked into the mesh