branchrust_reboot/main/ai_3cancel

61 Commits over 31 Days - 0.08cph!

8 Years Ago
Ai tweaks
8 Years Ago
Merged from main
8 Years Ago
More ai tweaks.
8 Years Ago
Monument navmesh stuff.
8 Years Ago
Merged from main
8 Years Ago
Some work on ai and navmesh.
8 Years Ago
Navmesh grid running new terrain navmesh.
8 Years Ago
Keeping up to date with main
8 Years Ago
Yet another merge from main
8 Years Ago
Adopt async terrain mesh generation for navmesh grid.
8 Years Ago
Navmesh stuff
8 Years Ago
Use GameObjectRef for nested navmesh for monuments.
8 Years Ago
Remove bakes.
8 Years Ago
Merged from main
8 Years Ago
Another merge from main
8 Years Ago
More work on Navmesh Grid.
8 Years Ago
Merged from main
8 Years Ago
Each navmesh grid layer now cater to the area mask of each agent type.
8 Years Ago
More work on Navmesh Grid.
8 Years Ago
Merged from main
8 Years Ago
Use AsyncTerrainNavMeshBake the way it was intended.
8 Years Ago
Better population setup.
8 Years Ago
Merged from main
8 Years Ago
More work on navmesh grid.
8 Years Ago
Ensure BasePlayer IsRunning and IAIAgent IsRunning doesn't conflict (renamed to IsNavRunning). Work towards optimizing cover point management. Still causing some big spikes now and then.
8 Years Ago
Merged from main
8 Years Ago
More work on optimization of cover points and navmesh grid.
8 Years Ago
More ai performance testing/tweaking.
8 Years Ago
Tweaked pathfinding and scan for positions.
8 Years Ago
Merged from main.
8 Years Ago
More optimization and bug hunting in navmesh grid and cover system.
8 Years Ago
More navmesh grid optimizations.
8 Years Ago
Merged from main
8 Years Ago
Merged from main
8 Years Ago
More work on optimizing rebaking of navmesh grid cells.
8 Years Ago
More work on optimizing navmesh grid.
8 Years Ago
Merged from main
8 Years Ago
Merged from main
8 Years Ago
Cleanup work
8 Years Ago
Merged from main
8 Years Ago
Updated console system
8 Years Ago
More cleanup
8 Years Ago
Merged from main
8 Years Ago
More cleanup.
8 Years Ago
More cleanup.
8 Years Ago
Some more cleanup work
8 Years Ago
Merged from main
8 Years Ago
Make branch compile again.
8 Years Ago
More tweaks
8 Years Ago
Further improvements to navmesh grid and spawning.