branchrust_reboot/main/ai_3cancel

61 Commits over 31 Days - 0.08cph!

7 Years Ago
Yet another merge from main
7 Years Ago
Fixed a small if server check for client compile.
7 Years Ago
Merged from main
7 Years Ago
Immediately kill agents on spawn if they we can't produce a navmesh area that support them (DynamicNavmesh specific).
7 Years Ago
A bit of cleanup to make Dynamic Navmesh work properly again.
7 Years Ago
Merged from main
7 Years Ago
Agent spawn related improvements.
7 Years Ago
Merged from main
7 Years Ago
Nav grid layer improvements.
7 Years Ago
More navmesh and agent spawn tweaks
7 Years Ago
Merged from main
7 Years Ago
Further improvements to navmesh grid and spawning.
7 Years Ago
More tweaks
7 Years Ago
Make branch compile again.
7 Years Ago
Merged from main
7 Years Ago
Some more cleanup work
7 Years Ago
More cleanup.
7 Years Ago
More cleanup.
7 Years Ago
Merged from main
7 Years Ago
More cleanup
7 Years Ago
Updated console system
7 Years Ago
Merged from main
7 Years Ago
Cleanup work
7 Years Ago
Merged from main
7 Years Ago
Merged from main
7 Years Ago
More work on optimizing navmesh grid.
7 Years Ago
More work on optimizing rebaking of navmesh grid cells.
7 Years Ago
Merged from main
7 Years Ago
Merged from main
7 Years Ago
More navmesh grid optimizations.
7 Years Ago
More optimization and bug hunting in navmesh grid and cover system.
7 Years Ago
Merged from main.
7 Years Ago
Tweaked pathfinding and scan for positions.
7 Years Ago
More ai performance testing/tweaking.
7 Years Ago
More work on optimization of cover points and navmesh grid.
7 Years Ago
Merged from main
7 Years Ago
Ensure BasePlayer IsRunning and IAIAgent IsRunning doesn't conflict (renamed to IsNavRunning). Work towards optimizing cover point management. Still causing some big spikes now and then.
7 Years Ago
More work on navmesh grid.
7 Years Ago
Merged from main
7 Years Ago
Better population setup.
7 Years Ago
Use AsyncTerrainNavMeshBake the way it was intended.
7 Years Ago
Merged from main
7 Years Ago
More work on Navmesh Grid.
7 Years Ago
Each navmesh grid layer now cater to the area mask of each agent type.
7 Years Ago
Merged from main
7 Years Ago
More work on Navmesh Grid.
7 Years Ago
Another merge from main
7 Years Ago
Merged from main
7 Years Ago
Remove bakes.
7 Years Ago
Use GameObjectRef for nested navmesh for monuments.