branchrust_reboot/main/ai_blindcancel

13 Commits over 0 Days - ∞cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
Reduce flashbang duration vs AI (4->3 seconds) Removed debug log.
1 Year Ago
Reduce movement speed in blinded state to NavigationSpeed.Slowest
1 Year Ago
guards/peacekeepers can't be blinded
1 Year Ago
Updated remaining relevant scientist AI designs with blinded state container
1 Year Ago
Movement tweaks. Simplify implementation. AI design.
1 Year Ago
Implemented blind state so that scientists run in random directions in a small space while blinded.
1 Year Ago
Added IsBlinded AI event. Implementation and UI prefab.s
1 Year Ago
BaseBlindedState, scientist BlindedState. Added AIState.Blinded type. Added AIDesign.GetFirstStateContainerOfType function. Brains can toggle if they can be blinded or not. Added BaseAIBrain.SetBlinded(..) which can also change to a blinded state container if there is one in the AI design.
1 Year Ago
LOS check
1 Year Ago
Set duration/range. Added BlindDurationModifier to BaseAIBrain so individual AI types can be blinded differently. Test debug log.
1 Year Ago
Applied shelved previous work. Merged to date from main and merge fixes. Initial fixes/wip.