branchrust_reboot/main/animal-steeringcancel
12 Commits over 0 Days - ∞cph!
Switched steering back to 3D.
Fixed AIObstacleMesh collision detection.
Improved steering interest, danger, and obstacle intensities.
NPC steering is now two dimensional.
Merged changes from main.
Slightly increased animal attack range.
NPCSteering now ignores obstacles that are part of the NPC's target.
NPCSteering interests < dangers < obstacles.
Increased AIDanger intensity.
AIDanger intensity can no longer be higher than AIObstacle intensity.
NPCSteering no longer ignores obstacles approached from above or below.
Waypoint.CreateRandom now tries to pick using TerrainFilter and falls back to an unfiltered point.
AISense debug gizmos now show overlapshere casts.