branchrust_reboot/main/animator_screen_lodcancel

3 Commits over 0 Days - Infinitycph!

19 Days Ago
Harsher pausing
20 Days Ago
Better update process (pause and resume the playable, don't manually evaluate it)
20 Days Ago
Experimenting with throttling animator updates by screen space of characters Added a Burst loop that calculates the screens space of every player model Player Model then uses that to manually evaluate, so if a model takes up less than 30% of screen it's at 60fps, less than 15% it's 30fps It's functional, but performance is currently worse because under the hood Unity schedules it's animators across worker threads and this moves it to the main thread