branchrust_reboot/main/apartment_complex_monument/prototypecancel

152 Commits over 92 Days - 0.07cph!

3 Days Ago
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
4 Days Ago
update apartment_complex_monument/prototype
4 Days Ago
Fix errors with server restoring save after restart
5 Days Ago
update apartment_complex_monument/prototype
9 Days Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
10 Days Ago
update apartment_complex_monument/prototype
10 Days Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
10 Days Ago
update apartment_complex_monument/prototype
10 Days Ago
Move work on apartment network groups
11 Days Ago
Define floor network groups as bounds in the apartment building prefab
11 Days Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
11 Days Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
11 Days Ago
Fix compile error
11 Days Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
11 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
Set apartment phones to not require power
12 Days Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
12 Days Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
12 Days Ago
Unsaved changes in large apartment
12 Days Ago
Ridable horse
12 Days Ago
Fix placement of phone in small apartment, add to medium & large apartment
12 Days Ago
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
12 Days Ago
Add telephone to small apartment
12 Days Ago
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
12 Days Ago
Apartment .meta texture files after Unity 6
12 Days Ago
Fix upkeep terminal not being in furniture root in medium apartment
12 Days Ago
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
12 Days Ago
Restore chat messages when renting room (until adding support in conversation system for it)
12 Days Ago
Fix room upkeep not using min rent
12 Days Ago
update apartment_complex_monument/prototype
13 Days Ago
Fix elevator radial menu not using correct buttons
13 Days Ago
Ridable horse
13 Days Ago
update apartment_complex_monument/prototype
17 Days Ago
Fix compile errors
17 Days Ago
Fix compile errors + the Load() method not calling the correct "SetStaticFurnitureVisible() method for client vs server mode
17 Days Ago
Disable the HLOD mesh renderer by default so it doesn't show in scene view (can re-enable the component on HLOD_apartment_complex_1.prefab if needed)
17 Days Ago
Switch basement elevator door in apartment wing to the rusty version (keeping the rest of the elevator doors looking normal)
17 Days Ago
Create rusty version of apartment elevator door
17 Days Ago
Fix TMP door decal not being disabled by default on apartment door C
17 Days Ago
Update apartment elevator prefab with new lift prefab
17 Days Ago
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
17 Days Ago
Switch apartment elevator doors from the rusty ones -> normal ones
17 Days Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
17 Days Ago
Improve comment
17 Days Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
17 Days Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
17 Days Ago
update apartment_complex_monument/prototype
31 Days Ago
31 Days Ago
Move command to new .cs file
31 Days Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts