branchrust_reboot/main/apartment_complex_monument/prototypecancel

359 Commits over 92 Days - 0.16cph!

24 Days Ago
Fix eject position not assigned on the small apartment Move a few things under furniture root
24 Days Ago
Slightly shrink size of combat zone triggers in apartments to avoid triggering teleport when player is walking into the invisible barrier
24 Days Ago
Fix apartment entities missing from manifest entity list too
24 Days Ago
Update apartment prefabs (labels updated from manifest)
24 Days Ago
Update manifest (apartment entities got lost?)
24 Days Ago
Lower slots of bathroom sink & medicine cabinet from large box -> small box
24 Days Ago
Implement RemoveAllPlayers() to teleport all the players out of the room when the lease expires / apartment is checked out
24 Days Ago
Rename DailyScrapUpkeep -> CachedDailyUpkeep to make it more clear
24 Days Ago
Fix initial scrap not being added to upkeep terminal because the upkeep terminal isn't a part of the list of furniture
24 Days Ago
Fix apartment oven in the penthouse being called "large furnace" in the loot panel instead of "Oven"
24 Days Ago
Fix furnace in medium apartment not being under "furniture" root
25 Days Ago
update apartment_complex_monument/prototype
25 Days Ago
Fix compile errors
25 Days Ago
Make combat zone trigger only on server to prevent client colliders being caught in it - we use flag for combat zone now so don't need it on the client
25 Days Ago
Fix compile error
25 Days Ago
Modify ApartmentRoom.IsAuthed() to accept different authorization enums (split ability to loot vs enter the room)
25 Days Ago
Fix clientside triggers not being toggled by the invisible barriers convar
25 Days Ago
Prevent cheaters pushing themselves through the clientside barrier and being able to shoot players inside before they are teleported out - block damage on the server if the attacker doesn't have the permission to pass through the barrier if invisible barriers are enabled
25 Days Ago
Fix invisible collider being disabled when leaving trigger instead of enabled (it's still being enabled when you come back into range but safer)
25 Days Ago
Don't teleport players out of non-rented rooms (annoying when noclipping through monument) - safe because apartment door is closed when not rented
25 Days Ago
Add teleport position failsafe for players that bypass the invisible client barrier
25 Days Ago
Add `ent open` and `ent close` (to open apartment doors that aren't yours)
25 Days Ago
Add door toggle so the invisible door gets disabled if the user is authorized to enter the apartment - acts like the invisible barrier isn't there for certain players
25 Days Ago
Get rid of only intruders being able to access the storage during a break-in, flag the whole room as a break-in is active for 5 minutes - doesn't persist break-in across restarts because it only lasts 5 minutes, server takes >5m to restart, awkward to relog fast enough during break-in and there isn't a place to hook after all the slow server startup happens - instead set break-in to false every time the server loads (since the flag is only disabled by an invoke that would be lost on server restart)
25 Days Ago
Another change for combat triggers
25 Days Ago
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
25 Days Ago
Add invisible blocker to apartments
25 Days Ago
Add support for an invisible player movement blocker in front of the door
25 Days Ago
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
25 Days Ago
Lower apartment upkeep terminal from 6 slots -> 1 slot
25 Days Ago
Add "Thank you" response option after buying an apartment and they explain how it works
25 Days Ago
update apartment_complex_monument/prototype
25 Days Ago
More conversation work
25 Days Ago
Increase maximum conversation options from 4 -> 6 (even if they are filtered out) - surely this won't break anything right
25 Days Ago
Ensure apartment sizes are translated properly
25 Days Ago
Fix compile error from random using statement being added
25 Days Ago
Add more conversation options for "you are staying in room {0}" and "how do I pay rent?"
25 Days Ago
Update conversation options for apartment vendor
25 Days Ago
Add support to interpolate "{my_room_number}" to show what room you are in
25 Days Ago
Fix compile error
25 Days Ago
Make apartment elevator no longer a variant so it can be switched to the ApartmentElevatorLift class
25 Days Ago
update apartment_complex_monument/prototype
25 Days Ago
Hoist the radial menu for the apartment elevators into it's own ApartmentElevatorLift class so it can't affect other elevators in the game (safer)
26 Days Ago
Fix players not being teleported to their room after scheduled death in safezone - check safezones manually as when you sleep you aren't part of any triggers - fix players not falling when teleported to their room when sleeping - add "scheduleddeath" command to test the scheduled death instead of waiting 20m -
26 Days Ago
Add 4hrs of rent to the upkeep terminal when renting a room so that it doesn't how "Rent Due" when you first buy a room - convar "apartmentfreerenthours"
26 Days Ago
update apartment_complex_monument/prototype
26 Days Ago
Update vendor conversation
26 Days Ago
Fix remaining rooms not updating when using rentallrooms
26 Days Ago
Add CanAffordApartment and CanAffordUpgrade conditions so we can get rid of hardcoded HasScrap sprinkled in conversations that are a pain to update when changing apartment prices - change all the conditions in the conversation too
26 Days Ago
Fix remaining rooms left not being loaded on the client after network update