branchrust_reboot/main/apartment_complex_monument/prototypecancel

50 Commits over 31 Days - 0.07cph!

8 Days Ago
update apartment_complex_monument/prototype
8 Days Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free
8 Days Ago
Start of code to handle upgrading rooms - transfer items from one apartment to another one
8 Days Ago
Flesh out apartment conversations a bit more
8 Days Ago
Prevent turning furnaces & campfires on & off if there is a lock attached
8 Days Ago
Fix spawning of furniture inside apartment room
8 Days Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
8 Days Ago
Add apartment lock to manifest
8 Days Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
8 Days Ago
Codegen command name
8 Days Ago
Convert some of the apartments furniture into entities
8 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
8 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
9 Days Ago
Print in chat when they get a room until we sort out conversation fully
9 Days Ago
Remove more junk from prototype room number prefab
9 Days Ago
Implement protobuf data for room numbers
9 Days Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
9 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
9 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
9 Days Ago
Somehow apartment vendor loadout got deleted
9 Days Ago
update apartment_complex_monument/prototype
9 Days Ago
Add apartment vendor to monument
9 Days Ago
9 Days Ago
Fix apartment room prefabs
9 Days Ago
Configure apartment vendor
9 Days Ago
Conversation
9 Days Ago
More functionality and fixes
9 Days Ago
9 Days Ago
Apartment vendor conversation
9 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
9 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
10 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
10 Days Ago
Start making conversation for apartment vendor NPC
10 Days Ago
update apartment_complex_monument/prototype
11 Days Ago
Make apartment entity class partial for codegen
11 Days Ago
update apartment_complex_monument/prototype
11 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
11 Days Ago
11 Days Ago
Made logging editor only
11 Days Ago
.meta files
11 Days Ago
Add purchase price for apartments (placeholder values)
11 Days Ago
Apply tax to hqm & sulfur
11 Days Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
11 Days Ago
Swap the apartment rooms from static prefabs to entities
11 Days Ago
Add new entities to manifest
11 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
11 Days Ago
Add code for apartment rooms and the apartment building controller
11 Days Ago
Add apartment complex to Scene top context menu
11 Days Ago
update apartment_complex_monument/prototype
23 Days Ago
update apartment_complex_monument/prototype