branchrust_reboot/main/base_occlusioncancel

72 Commits over 31 Days - 0.10cph!

36 Days Ago
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36 Days Ago
Simple list of doors with transparency for testing
36 Days Ago
Add ddraw for network groups for rooms
37 Days Ago
Reduce amount of network groups for rooms
37 Days Ago
Send network updates of room behind the door before the door's network update is sent
37 Days Ago
Fix lingering occlusion (wait 5s before hiding on client) not always working
38 Days Ago
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38 Days Ago
Update testlist
38 Days Ago
merge from main -> base_occlusion
39 Days Ago
Don't hide rooms until they have been invisible for 5s+ (prevents room going invisible as the door is in it's closing animation + reduces churn from rooms being deleted and networked over and over
40 Days Ago
merge from main -> base_occlusion
40 Days Ago
Codegen
40 Days Ago
Tests to confirm the interior walls are fixed
40 Days Ago
Fixes to make edge case of interior walls not be hidden
40 Days Ago
Add command to export a building into a format that tests can use (so we aren't spawning the giant base every single time)
40 Days Ago
Add more tests
40 Days Ago
merge from main -> base_occlusion
40 Days Ago
Network group implementation
40 Days Ago
Compile fix
40 Days Ago
After grab all the changes to building blocks to define faces, edges, etc
40 Days Ago
Grab reserialized building block prefabs first
40 Days Ago
Cherrypick the semi-converted version of full base heating from previous hackweeks - full base heating was supposed to be the prototype of serversided base culling but we doing it in reverse now