branchrust_reboot/main/blueprint_viewmodelcancel
19 Commits over 0 Days - ∞cph!
- set boat/building planner to use viewmodel renderer
mat/texture/folder organisation
set 3p boat & building planner, added 3p anims
removed all textures/materials
building planner rolled out mesh for 3p view
removed redundant w_blueprint prefab
removed old textures/mats to avoid confusion
updated anims to fix clipping issues
Boat planner
- Set up viewmodel
- Set up dropped worldmodel
- prefab updates
boat planner blueprints missing files
removed boat planner folder (files are now in planner folder)
Building planner wip
- rigged & skinned new mesh
- updated anims
- intial viewmodel setup
- Boat planner files moved to planner folder
- renamed models from blueprint to building_planner
- set up buidling planner worldmodel prefab
- gave planner entity appropriate suffix
naval_update -> blueprint_viewmodel
building planner texture update with new graphics
world model for planner blueprints
blueprints facing proper direction
building planner viewmodel remake
wip textures