branchrust_reboot/main/building_colliders_2cancel
14 Commits over 0 Days - ∞cph!
Building blocks use more accurate colliders
Fixed stair rotation exploit
Entity max distance conditional uses the distance to the entity bounds instead of its origin
Replaced PlayerLoot.IsVisible with the entity visibility checks
Entity world space bounds are correct for parented entities
Entity GetEstimatedWorldPosition supports nesting
Added GetEstimatedWorldRotation for parented entities
Fixed client / server entities fighting when placing constructions in the editor
Tweaked entity bounds of building blocks
Fixed barricade placement on constructions being very finicky
Temporarily disabled billboard clouds
Fixes for nested deploy volumes
More accurate deploy volumes for triangle foundations, triangle floors and foundation steps