branchrust_reboot/main/building_colliders_2cancel

14 Commits over 0 Days - ∞cph!

11 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit
11 Years Ago
Actual merge from main
11 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
11 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
11 Years Ago
Cleanup
11 Years Ago
Merge from main
11 Years Ago
Tweaked entity bounds of building blocks
11 Years Ago
Fixed barricade placement on constructions being very finicky
11 Years Ago
Merge from main
11 Years Ago
Temporarily disabled billboard clouds
11 Years Ago
Merge from main
11 Years Ago
Merge from main
11 Years Ago
Fixes for nested deploy volumes More accurate deploy volumes for triangle foundations, triangle floors and foundation steps
11 Years Ago
Merge from main