branchrust_reboot/main/building_colliders_2cancel

14 Commits over 0 Days - ∞cph!

9 Years Ago
Merge from main
9 Years Ago
Fixes for nested deploy volumes More accurate deploy volumes for triangle foundations, triangle floors and foundation steps
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Temporarily disabled billboard clouds
9 Years Ago
Merge from main
9 Years Ago
Fixed barricade placement on constructions being very finicky
9 Years Ago
Tweaked entity bounds of building blocks
9 Years Ago
Merge from main
9 Years Ago
Cleanup
9 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
10 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
10 Years Ago
Actual merge from main
10 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit