branchrust_reboot/main/bundle2cancel
26 Commits over 30 Days - 0.04cph!
Replaced Resources.Load prefab loading with PrefabLibrary class
Builder - try to build the bundle
New bundling system tests, cleanup
Shaders should use a single bundle
Don't forget to build the prefabs too(!)
Recompiled RustBuilder.exe
More bundle fucking about
Bundle creation using the new system - but running into "hash collisions were detected" errors
A greasy script that tries to remove duplicate textures and re-route the id on materials
Use old generation method
Shaders in asset bundles now work