branchrust_reboot/main/camera_recordingcancel

12 Commits over 61 Days - 0.01cph!

7 Months Ago
Store camera animations in Assets/CamRecordings
comment
7 Months Ago
Merge from main
comment
7 Months Ago
demo.stopRecordingCamera should now properly end the recording and allow another recording to begin in that session
comment
7 Months Ago
Fixed playandrecordcamera failing if no params are provided Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
comment
7 Months Ago
demo.playandrecordcamera can now be used from within a demo once any other recording has finished (eg. finish recording take 1, use command again with a different filename to record take 2) demo.playwithrecordedcamera can now be used from within a demo to switch between recordings for the currently playing demo (eg. switch between take 1, take 2 without having to go back to menu)
comment
7 Months Ago
Add demo.playCameraAnimation and demo.stopPlayingCameraAnimation to play/stop recorded camera animations during a demo
comment
8 Months Ago
Fixed not being able to record multiple camera animations in a single demo session startRecordingCamera will now fail if a name isn't provided
comment
8 Months Ago
Merge from main
comment
8 Months Ago
Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo
comment
8 Months Ago
Save the animation out if stopping mid-demo while using the PlayAndRecordCamera command Fail gracefully if the animation file can't be found when using PlayWithRecordedCamera
comment
8 Months Ago
Fix NRE in when disabling MainCamera
comment
9 Months Ago
First pass on a system to record camera movements and properties to while playing a demo, then playing them back in sync with the demo on subsequent plays Saves to an .anim file so it can be integrated with editor workflows
comment