branchrust_reboot/main/cave_large_sewers_lightingcancel
33 Commits over 0 Days - ∞cph!
Glow plane fix.
Bandit S2P
Split dredge windows into separate game object / bandit town scene2prefab
Culling volumes for the 3 regions.
S2P
Release candidate.
Remaining issues cleared.
Lighting prefab.
Scene s2p.
Last bit of lighting.
Possible fix for Fusebox
Glowworms more focused around tunnels to highlight navigation paths.
Split the 3 cave wings up into groups for culling.
Cave wing pre-split backup
Additional exterior dressing.