branchrust_reboot/main/client_projectile_improvements_eyeclippingcancel

6 Commits over 0 Days - ∞cph!

10 Months Ago
Adjusted base clip distance
10 Months Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
10 Months Ago
Add convars to control camera clip buffer time and if enabled
10 Months Ago
Reduce buffer time
10 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames