branchrust_reboot/main/client_projectile_improvements_eyeclippingcancel
6 Commits over 0 Days - ∞cph!
Adjusted base clip distance
- Server projectiles now properly prevent head clipping on throw
- Rebound HideUntilMobile to a more realistic distance for current rust
- Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
Add convars to control camera clip buffer time and if enabled
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames
Should prevent projectiles from clipping into the players eyes for the first few frames