branchrust_reboot/main/client_projectile_improvements_eyeclippingcancel

6 Commits over 0 Days - ∞cph!

22 Days Ago
Adjusted base clip distance
22 Days Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
22 Days Ago
Add convars to control camera clip buffer time and if enabled
22 Days Ago
Reduce buffer time
22 Days Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames