branchrust_reboot/main/cocoknight_armor_dlccancel

29 Commits over 59 Days - 0.02cph!

2 Months Ago
Added conditional mesh component to arms armor
2 Months Ago
Updating skinning for coconut armour legs
2 Months Ago
Replaced foliage shader in the arms viewmodel
2 Months Ago
Added weapon holster offset component for the torso armor
2 Months Ago
Updated arms armor icon
2 Months Ago
WM prefab and UVsets
2 Months Ago
Updating coconut armour viewmodel skinning
2 Months Ago
viewomdel and prefab update
2 Months Ago
Fixed max setup on new armor
2 Months Ago
Dont automatically add max skins to the viewmodel skeleton list
2 Months Ago
Arms VM test
2 Months Ago
main -> cocoknight_armor_dlc
2 Months Ago
Fixing incorrect naming for coconut armour fbx mats
2 Months Ago
Assigned correct texture reference to cocoknight arms material
2 Months Ago
Mat fix
2 Months Ago
Test
2 Months Ago
Reassigned Material and texttures
2 Months Ago
Updating coconut armour view model arms fbx
2 Months Ago
Updating skinning for coconut armour
2 Months Ago
Cleaned up, meshes, WM and icon updates
2 Months Ago
Updated Conditional Meshes
2 Months Ago
Conditional Meshes
2 Months Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
2 Months Ago
Update
2 Months Ago
Mesh Update
3 Months Ago
Cocoknight armor update
4 Months Ago
Viewmodel update
4 Months Ago
Cocoknight Setup
4 Months Ago
Test