branchrust_reboot/main/cocoknight_armor_dlccancel

29 Commits over 59 Days - 0.02cph!

7 Months Ago
Added conditional mesh component to arms armor
7 Months Ago
Updating skinning for coconut armour legs
7 Months Ago
Replaced foliage shader in the arms viewmodel
7 Months Ago
Added weapon holster offset component for the torso armor
7 Months Ago
Updated arms armor icon
7 Months Ago
WM prefab and UVsets
7 Months Ago
Updating coconut armour viewmodel skinning
7 Months Ago
viewomdel and prefab update
7 Months Ago
Fixed max setup on new armor
7 Months Ago
Dont automatically add max skins to the viewmodel skeleton list
7 Months Ago
Arms VM test
7 Months Ago
main -> cocoknight_armor_dlc
7 Months Ago
Fixing incorrect naming for coconut armour fbx mats
7 Months Ago
Assigned correct texture reference to cocoknight arms material
7 Months Ago
Test
7 Months Ago
Mat fix
7 Months Ago
Reassigned Material and texttures
7 Months Ago
Updating coconut armour view model arms fbx
7 Months Ago
Updating skinning for coconut armour
7 Months Ago
Cleaned up, meshes, WM and icon updates
7 Months Ago
Updated Conditional Meshes
7 Months Ago
Conditional Meshes
7 Months Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
7 Months Ago
Update
7 Months Ago
Mesh Update
7 Months Ago
Cocoknight armor update
8 Months Ago
Viewmodel update
8 Months Ago
Cocoknight Setup
8 Months Ago
Test