branchrust_reboot/main/compute_foliage/batched_update/corecancel

12 Commits over 30 Days - 0.02cph!

1 Year Ago
1 Year Ago
motion vectors
1 Year Ago
Updating the rest of the required shader passes
1 Year Ago
Added macro calls to relevant shaders.
1 Year Ago
Wrapped the shader code to apply indirect instancing in a simple macro similar to inbuilt unity stuff. Only used when relevant.
1 Year Ago
Adjusted shader inputs.
1 Year Ago
Use ByteAddressBuffer to load vertex data
1 Year Ago
reverted core/foliage changes
1 Year Ago
Added shadows to the debug shader
1 Year Ago
Fixed some lod scaling issues
1 Year Ago
Passing all vertex attributes
1 Year Ago
hack core shader integration