branchrust_reboot/main/compute_foliage/batched_update/corecancel

12 Commits over 30 Days - 0.02cph!

3 Years Ago
3 Years Ago
motion vectors
3 Years Ago
Updating the rest of the required shader passes
3 Years Ago
Added macro calls to relevant shaders.
3 Years Ago
Wrapped the shader code to apply indirect instancing in a simple macro similar to inbuilt unity stuff. Only used when relevant.
3 Years Ago
Adjusted shader inputs.
3 Years Ago
Use ByteAddressBuffer to load vertex data
3 Years Ago
reverted core/foliage changes
3 Years Ago
Added shadows to the debug shader
3 Years Ago
Fixed some lod scaling issues
3 Years Ago
Passing all vertex attributes
3 Years Ago
hack core shader integration