branchrust_reboot/main/compute_foliage/batched_update/corecancel
12 Commits over 30 Days - 0.02cph!
Updating the rest of the required shader passes
Added macro calls to relevant shaders.
Wrapped the shader code to apply indirect instancing in a simple macro similar to inbuilt unity stuff. Only used when relevant.
Use ByteAddressBuffer to load vertex data
reverted core/foliage changes
Added shadows to the debug shader
Fixed some lod scaling issues
Passing all vertex attributes
hack core shader integration