branchrust_reboot/main/compute_foliage/bucketscancel
15 Commits over 0 Days - ∞cph!
Enabled shadows via the option convar, tidy up
reverted playground map changes
Fixed bug with wind + displacement bend. Will probably need a bit of fine tuning.
Core/Foliage support with fallback to debug shader.
Removed unused parameters, fixed randomized scaling bugs
Tidy up, debug info, memory usage
Rough hook up to HiZ culling system.
Window snapping, fixed bug with spill over.
groupshared optimizations
Simplified how the system works a lot, fixed alignment issue.
Splitting instances into buckets to save on memory