branchrust_reboot/main/console_quickjoin_fixcancel

7 Commits over 30 Days - 0.01cph!

2 Months Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
2 Months Ago
Format
2 Months Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
2 Months Ago
merge from main
3 Months Ago
main -> console_quickjoin_fix
3 Months Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
3 Months Ago
- Ensure typing 'connect' in console will also update the quick join UI - Cleanup PlayerJoin.cs - PlayerJoin is now the main way to tell other systems (ui, history) that we are joining a server. Using client.instance.connect bypasses everything ui related) - PlayerJoin now uses client instance on the backend rather than connect (which is now a wrapper over PlayerJoin)