branchrust_reboot/main/console_quickjoin_fixcancel

7 Commits over 30 Days - 0.01cph!

13 Days Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
13 Days Ago
Format
13 Days Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
13 Days Ago
merge from main
40 Days Ago
main -> console_quickjoin_fix
40 Days Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
41 Days Ago
- Ensure typing 'connect' in console will also update the quick join UI - Cleanup PlayerJoin.cs - PlayerJoin is now the main way to tell other systems (ui, history) that we are joining a server. Using client.instance.connect bypasses everything ui related) - PlayerJoin now uses client instance on the backend rather than connect (which is now a wrapper over PlayerJoin)