branchrust_reboot/main/construction2cancel
38 Commits over 0 Days - ∞cph!
Building system revamp checkin
Building component level transitions
Raised floors/foundations 5cm
New block socket
Made it so sockets can be set as rotatable
Added support socket
If socket is rotatable, rotate until find valid placement
pillar prefab
Added tool cupboard
Added player flags
Merged pie menu branch into construction2
Fixed error getting missing translations
Deleted missing prefabs in TestLevel
Updated engine phrases
Some placeholder building component icons
Added description, icon to entity menus
Icons +desc for tool cupboard, locks and door
Pie menu placeholder sounds
updated smokestack just need to lod and add foliage.
Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
Block grades
Hammer menu
Block flipping
Block upgrading
Seperating skins from blocks
Two sided window/wall, two sided foundation
More building block conversions
Converted remaining elements to new system
Fixed placement guide not working
Initial stats balance for building components
Health Creeper
Strip CommentComponents
Removed InstanceCounted baseclass
Demolish option
Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh
Terrible looking health bars
Made conditional models work with new build system (wip)
Simplified usage of model conditions
Added condition models for wall/window/doorway corners
Added terrible looking overlay on building low health (removed health bars)
Building block placement and upgrade costs
Overlay tweaks, foundation conditionals
Pie menu defaults, fixed key repeating
Pie menu disabled items, some phrases
Get phrases from block grades too
Demolish 4x faster
Updated phrases