branchrust_reboot/main/construction2cancel
38 Commits over 0 Days - ∞cph!
Get phrases from block grades too
Demolish 4x faster
Updated phrases
Pie menu disabled items, some phrases
Pie menu defaults, fixed key repeating
Overlay tweaks, foundation conditionals
Building block placement and upgrade costs
Added terrible looking overlay on building low health (removed health bars)
Simplified usage of model conditions
Added condition models for wall/window/doorway corners
Made conditional models work with new build system (wip)
Terrible looking health bars
Demolish option
Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh
Health Creeper
Strip CommentComponents
Removed InstanceCounted baseclass
Initial stats balance for building components
Fixed placement guide not working
Converted remaining elements to new system
More building block conversions
Block grades
Hammer menu
Block flipping
Block upgrading
Seperating skins from blocks
Two sided window/wall, two sided foundation
Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
updated smokestack just need to lod and add foliage.
Pie menu placeholder sounds
Added description, icon to entity menus
Icons +desc for tool cupboard, locks and door
Some placeholder building component icons
Fixed error getting missing translations
Deleted missing prefabs in TestLevel
Updated engine phrases
Merged pie menu branch into construction2
Added tool cupboard
Added player flags
Added support socket
If socket is rotatable, rotate until find valid placement
pillar prefab
New block socket
Made it so sockets can be set as rotatable
Raised floors/foundations 5cm
Building component level transitions
Building system revamp checkin