branchrust_reboot/main/contactscancel
53 Commits over 92 Days - 0.02cph!
only show nametag if player waving is aiming at local player
color nametag to a maximum of 50% friendly/enemy color based on reputation
consider acquaintance for reputation scoring only if time nearby is significant
do not add to acquaintance weight in safe zones
network++
UI cleanup, convar for seendistance, don't capture seen players without LOS
esc now closes contacts panel
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refactor mugshots to only happen when player is not in combat
optimize acquaintance gathering
show unknown mugshot if waiting for mugshot
profiling
selected contact progress, note edited
Mugshot texture loading stuff
Refactoring so PlayerRelationshipInfo can preserve state on the client (and pool properly)
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Fix mugshots reloading when not needed
Fix mugshots loading for the wrong player sometimes?
Fix mugshot rendering messing up the player multimesh
Fixing some mugshot file storage logic, add method to delete them on the server
Expanding BaseEntity file storage stuff so it's easier to load stuff without duplicating logic all over the place
Marked the old RequestFileFromServer as deprecated
Code to capture player mugshot images and save them on the server
Delete 95% of the CCTVRender code (RIP)
Recycle the rest for rendering special screenshots