branchrust_reboot/main/cosmetic_flowerscancel

32 Commits over 458 Days - 0.00cph!

10 Months Ago
Enabled disabled LOD renderers. Set lod distances.
11 Months Ago
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
11 Months Ago
Added orchid, rose and sunflower items. Linked to them from their collectables and plantproperties.
11 Months Ago
Added radial menu option to toggle the growable UI. Option shows when looking at a growable without a hostile held item.
11 Months Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
11 Months Ago
Manifest
11 Months Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
11 Months Ago
Manifest
11 Months Ago
Orchid population. Added orchid and rose to auto spawns.
11 Months Ago
Rose collectable and spawn pop
11 Months Ago
Double the life length of ripe stages for cosmetic flowers
11 Months Ago
Manifest
11 Months Ago
Initial sunflower item, world model, entity, plant properties setup.
11 Months Ago
Rose seed item fix
11 Months Ago
Manifest
11 Months Ago
Initial rose item, world model, entity, plant properties setup.
11 Months Ago
Manifest
11 Months Ago
Initial orchid item, world model, entity, plant properties setup.
11 Months Ago
Renamed some flower stage prefabs for consistency with existing ones.
11 Months Ago
merge from main
1 Year Ago
Rose material tweaks
1 Year Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
2 Years Ago
Rose meshes / texture / prefabs / billboards
2 Years Ago
merge from main
2 Years Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
2 Years Ago
Orchid material wind changes
2 Years Ago
Orchid / all variants / prefabs / textures and billboards
2 Years Ago
Integrated "vertical fade" into wind params as "height bend fade" and blended with exponent via weight (1=override) + tweaks
2 Years Ago
Orchid progress
2 Years Ago
Added optional vertical fade controls for quick wind attenuation (based on local space height)
2 Years Ago
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards) Changed blue noise texture to uncompressed
2 Years Ago
Sunflower meshes / textures / prefabs / LODs/ billboards