branchrust_reboot/main/cosmetic_flowerscancel

32 Commits over 458 Days - 0.00cph!

1 Year Ago
Enabled disabled LOD renderers. Set lod distances.
1 Year Ago
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
1 Year Ago
Added orchid, rose and sunflower items. Linked to them from their collectables and plantproperties.
1 Year Ago
Added radial menu option to toggle the growable UI. Option shows when looking at a growable without a hostile held item.
1 Year Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
1 Year Ago
Manifest
1 Year Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
1 Year Ago
Manifest
1 Year Ago
Orchid population. Added orchid and rose to auto spawns.
1 Year Ago
Rose collectable and spawn pop
1 Year Ago
Double the life length of ripe stages for cosmetic flowers
1 Year Ago
Manifest
1 Year Ago
Initial sunflower item, world model, entity, plant properties setup.
1 Year Ago
Rose seed item fix
1 Year Ago
Manifest
1 Year Ago
Initial rose item, world model, entity, plant properties setup.
1 Year Ago
Manifest
1 Year Ago
Initial orchid item, world model, entity, plant properties setup.
1 Year Ago
Renamed some flower stage prefabs for consistency with existing ones.
1 Year Ago
merge from main
2 Years Ago
Rose material tweaks
2 Years Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
2 Years Ago
Rose meshes / texture / prefabs / billboards
2 Years Ago
merge from main
2 Years Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
2 Years Ago
Orchid material wind changes
2 Years Ago
Orchid / all variants / prefabs / textures and billboards
2 Years Ago
Integrated "vertical fade" into wind params as "height bend fade" and blended with exponent via weight (1=override) + tweaks
2 Years Ago
Orchid progress
2 Years Ago
Added optional vertical fade controls for quick wind attenuation (based on local space height)
2 Years Ago
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards) Changed blue noise texture to uncompressed
2 Years Ago
Sunflower meshes / textures / prefabs / LODs/ billboards