branchrust_reboot/main/cosmetic_flowerscancel

12 Commits over 61 Days - 0.01cph!

49 Days Ago
Rose material tweaks
49 Days Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
2 Months Ago
Rose meshes / texture / prefabs / billboards
2 Months Ago
merge from main
2 Months Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
3 Months Ago
Orchid material wind changes
3 Months Ago
Orchid / all variants / prefabs / textures and billboards
3 Months Ago
Integrated "vertical fade" into wind params as "height bend fade" and blended with exponent via weight (1=override) + tweaks
3 Months Ago
Orchid progress
3 Months Ago
Added optional vertical fade controls for quick wind attenuation (based on local space height)
3 Months Ago
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards) Changed blue noise texture to uncompressed
3 Months Ago
Sunflower meshes / textures / prefabs / LODs/ billboards