branchrust_reboot/main/cosmetic_flowerscancel

32 Commits over 458 Days - 0.00cph!

29 Days Ago
Enabled disabled LOD renderers. Set lod distances.
32 Days Ago
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
32 Days Ago
Added orchid, rose and sunflower items. Linked to them from their collectables and plantproperties.
32 Days Ago
Added radial menu option to toggle the growable UI. Option shows when looking at a growable without a hostile held item.
32 Days Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
32 Days Ago
Manifest
32 Days Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
32 Days Ago
Manifest
32 Days Ago
Orchid population. Added orchid and rose to auto spawns.
32 Days Ago
Rose collectable and spawn pop
32 Days Ago
Double the life length of ripe stages for cosmetic flowers
32 Days Ago
Manifest
32 Days Ago
Initial sunflower item, world model, entity, plant properties setup.
32 Days Ago
Rose seed item fix
32 Days Ago
Manifest
32 Days Ago
Initial rose item, world model, entity, plant properties setup.
32 Days Ago
Manifest
32 Days Ago
Initial orchid item, world model, entity, plant properties setup.
32 Days Ago
Renamed some flower stage prefabs for consistency with existing ones.
33 Days Ago
merge from main
1 Year Ago
Rose material tweaks
1 Year Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
1 Year Ago
Rose meshes / texture / prefabs / billboards
1 Year Ago
merge from main
1 Year Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
1 Year Ago
Orchid material wind changes
1 Year Ago
Orchid / all variants / prefabs / textures and billboards
1 Year Ago
Integrated "vertical fade" into wind params as "height bend fade" and blended with exponent via weight (1=override) + tweaks
1 Year Ago
Orchid progress
1 Year Ago
Added optional vertical fade controls for quick wind attenuation (based on local space height)
1 Year Ago
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards) Changed blue noise texture to uncompressed
1 Year Ago
Sunflower meshes / textures / prefabs / LODs/ billboards