branchrust_reboot/main/cosmetic_flowerscancel
32 Commits over 458 Days - 0.00cph!
Enabled disabled LOD renderers.
Set lod distances.
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
Added orchid, rose and sunflower items.
Linked to them from their collectables and plantproperties.
Added radial menu option to toggle the growable UI.
Option shows when looking at a growable without a hostile held item.
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
Sunflower collectable setup.
Added spawn population.
Added to spawners.
Orchid population.
Added orchid and rose to auto spawns.
Rose collectable and spawn pop
Double the life length of ripe stages for cosmetic flowers
Initial sunflower item, world model, entity, plant properties setup.
Initial rose item, world model, entity, plant properties setup.
Initial orchid item, world model, entity, plant properties setup.
Renamed some flower stage prefabs for consistency with existing ones.
Added dying rose variant
Texture tweaks
Fuller leaves on green variants
Rose meshes / texture / prefabs / billboards
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
Orchid material wind changes
Orchid / all variants / prefabs / textures and billboards
Integrated "vertical fade" into wind params as "height bend fade" and blended with exponent via weight (1=override) + tweaks
Added optional vertical fade controls for quick wind attenuation (based on local space height)
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards)
Changed blue noise texture to uncompressed
Sunflower meshes / textures / prefabs / LODs/ billboards