branchrust_reboot/main/d11_console_version/d11_console_audiocancel

81 Commits over 0 Days - ∞cph!

5 Years Ago
5 Years Ago
[D11] More Putson music changes as requested
5 Years Ago
[D11] A better implimentation of Putsons loading stinger sfx
5 Years Ago
[D11] More putson requests
5 Years Ago
merge with main
5 Years Ago
[D11] latest putson requests
5 Years Ago
merge with main
5 Years Ago
[D11] Latest putson sfx requests
5 Years Ago
[D11] Fixes " Left & Right not working on toggle settings in options menu."
5 Years Ago
[D11] Fixes server compile errors
5 Years Ago
[D11] Adds delete spawn point fx
5 Years Ago
[D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for. Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
5 Years Ago
[D11] splits loading loop into a sting/nosting version
5 Years Ago
merge with main
5 Years Ago
[D11] add client only checks around FE music
5 Years Ago
Adds stinger asset
5 Years Ago
[D11] Make FE sting trigger on first button press
5 Years Ago
[D11] Fixes server frontend music errors
5 Years Ago
[D11] latest audio fixes
5 Years Ago
[D11] new loading loop with prejingle stinger
5 Years Ago
[D11] latest audio fixes
5 Years Ago
[D11] Adds frontend music fades as per mr putsons request.
5 Years Ago
[D11] boxes of music call so it can silently fail if the class isnt instatiated
5 Years Ago
[D11] Fixes frontend music being replaced by game music in certain situations.
5 Years Ago
[D11] Think ive fixed the FrontendMusic vs InGameMusic issues... seems to work when testing in frontend but ive not heard music play ingame since ive made my changes...
5 Years Ago
merge with main
5 Years Ago
[D11] Frontend menu & loading music working.
5 Years Ago
[D11] Checking in looping loading music.
5 Years Ago
[D11] Attempt to hook server connect routine to stop frontend music and switch to game music
5 Years Ago
merge with main
5 Years Ago
[D==] Adds frontend music class
5 Years Ago
[D11] Adds in looping audio functionality. I've still not added the looping loading music just yet.
5 Years Ago
[D11] Fixes main menu loop positions
5 Years Ago
[D11] The FP music editor goes wonky sometimes so checking in these assets now to snapshot them whilst they are good
5 Years Ago
[D11] Frontend Audio WIP ... Checking in now to snapshot what I have. Fixed a couple of bugs in the FP music code that was stopping music from playing in certain coditions in what looks like race conditions between the speed of the audio setup code and the audioDSP clock? maybe
5 Years Ago
[D11] Checking in to snapshot what I've got so far... the stinger wav now plays but inexplicably the menu music now doesn't... going to try copying and renaming the stinger clip as the music clip to see if that fixes it
5 Years Ago
Frontend WIP
5 Years Ago
adds construction rotation sfx
5 Years Ago
adds toggle light sfx
5 Years Ago
Adds sort list sfx
5 Years Ago
updates radial menu sfx
5 Years Ago
merge with main
5 Years Ago
Adds new PieMenu hook
5 Years Ago
SFX Changes as requested
5 Years Ago
merge with main
5 Years Ago
adds removing from crafting sfx
5 Years Ago
Adds primary and secondary interaction sfx
5 Years Ago
merge with main
5 Years Ago
merge with main
5 Years Ago
adds voice mixer group to voice speaker for adrian