branchrust_reboot/main/d11_console_version/d11_console_audiocancel
81 Commits over 0 Days - ∞cph!
[D11] More Putson music changes as requested
[D11] A better implimentation of Putsons loading stinger sfx
[D11] More putson requests
[D11] latest putson requests
[D11] Latest putson sfx requests
[D11] Fixes " Left & Right not working on toggle settings in options menu."
[D11] Fixes server compile errors
[D11] Adds delete spawn point fx
[D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for. Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
[D11] splits loading loop into a sting/nosting version
[D11] add client only checks around FE music
[D11] Make FE sting trigger on first button press
[D11] Fixes server frontend music errors
[D11] new loading loop with prejingle stinger
[D11] Adds frontend music fades as per mr putsons request.
[D11] boxes of music call so it can silently fail if the class isnt instatiated
[D11] Fixes frontend music being replaced by game music in certain situations.
[D11] Think ive fixed the FrontendMusic vs InGameMusic issues... seems to work when testing in frontend but ive not heard music play ingame since ive made my changes...
[D11] Frontend menu & loading music working.
[D11] Checking in looping loading music.
[D11] Attempt to hook server connect routine to stop frontend music and switch to game music
[D==] Adds frontend music class
[D11] Adds in looping audio functionality. I've still not added the looping loading music just yet.
[D11] Fixes main menu loop positions
[D11] The FP music editor goes wonky sometimes so checking in these assets now to snapshot them whilst they are good
[D11] Frontend Audio WIP ... Checking in now to snapshot what I have. Fixed a couple of bugs in the FP music code that was stopping music from playing in certain coditions in what looks like race conditions between the speed of the audio setup code and the audioDSP clock? maybe
[D11] Checking in to snapshot what I've got so far... the stinger wav now plays but inexplicably the menu music now doesn't... going to try copying and renaming the stinger clip as the music clip to see if that fixes it
adds construction rotation sfx
adds removing from crafting sfx
Adds primary and secondary interaction sfx
adds voice mixer group to voice speaker for adrian