branchrust_reboot/main/d11_console_version/d11_console_audio/d11_console_audio2/experimentalEntityChanges/ExperimentalEntityChangescancel

76 Commits over 31 Days - 0.10cph!

5 Years Ago
[D11] Fixes foliage gen stalls. Merge with main Crossvoice fixes
5 Years Ago
[D11] Fixes foliage gen stalls. Merge with main Crossvoice fixes
5 Years Ago
[D11] Fixes on group destroy vs ondelayed entities clashing.
5 Years Ago
[D11] Fixes on group destroy vs ondelayed entities clashing.
5 Years Ago
[D11][OPTIMIZATION] Spawn entities. Loop budfgeting/coroutine fix/debugging/code clean
5 Years Ago
[D11][OPTIMIZATION] Spawn entities. Loop budfgeting/coroutine fix/debugging/code clean
5 Years Ago
[D11] Fix list/dictionary size mismatch in delayed ent creation.
5 Years Ago
[D11] Fix list/dictionary size mismatch in delayed ent creation.
5 Years Ago
[D11] Delayed position code with proximity, currently untested... also mods the crossvoice code to remove debug text unless its a debug build... also adds in "test" as default password for editor builds only.
5 Years Ago
[D11] Delayed position code with proximity, currently untested... also mods the crossvoice code to remove debug text unless its a debug build... also adds in "test" as default password for editor builds only.
5 Years Ago
5 Years Ago
5 Years Ago
[D11] Fixes potential circular reference in delayed entities list.
5 Years Ago
[D11] Fixes potential circular reference in delayed entities list.
5 Years Ago
[D11] Adds in thread check error log for DelayedEntity search, also latest changes.
5 Years Ago
[D11] Adds in thread check error log for DelayedEntity search, also latest changes.
5 Years Ago
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code
5 Years Ago
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code
5 Years Ago
[D11] WIP delayed entity spawning... mostly working it seems but needs a bit more test. Checking in so I can merge with main and test on a local server.
5 Years Ago
[D11] WIP delayed entity spawning... mostly working it seems but needs a bit more test. Checking in so I can merge with main and test on a local server.
5 Years Ago
[D11] More experimental delayed entity changes... BaseEntity.Find now creates missing entities that are needed from the delayed list... still missing something though... not quite sure what as getting into game is a bit wonky still.
5 Years Ago
[D11] More experimental delayed entity changes... BaseEntity.Find now creates missing entities that are needed from the delayed list... still missing something though... not quite sure what as getting into game is a bit wonky still.