branchrust_reboot/main/d11_console_version/gpufoliagecancel

13 Commits over 0 Days - ∞cph!

4 Years Ago
fix for foliage culling & placement seed
4 Years Ago
merge from main
4 Years Ago
Fix for gpu foliage on xb1
4 Years Ago
[D11] Fixed Grass Normals
4 Years Ago
Fix for not using max biome in gpu foliage (multiple biome foliage types were getting mixed together)
4 Years Ago
[D11] - Updated Grass Meshes to reduce overdraw. Removed needless checkboxes from materials.
4 Years Ago
Put the GPU foliage placement on a define
4 Years Ago
A couple of small optimisations to the foliage compute shader
4 Years Ago
Only dispatch foliage jobs within camera frustum bounds
5 Years Ago
Fix for gpu foliage on ps4 (buffer stride was wrong). Added more tuning console vars.
5 Years Ago
Improved foliage fade out Added mesh pre-process step so it works on console
5 Years Ago
GPU foliage placement sort of working
5 Years Ago
Work in progress GPU foliage placement