branchrust_reboot/main/d11_console_version/prefabpoolscancel
11 Commits over 0 Days - ∞cph!
don't bother comparing object names when comparing prefabs
Generate some stats on the building block usage
Enable preprocessing of prefab variants
Clean up unnecessary RealmedNavMeshObstacles
Clean up empty game objects from building blocks
Strip off some unnecessary RealmedRemove components
Compile fix for standalone build
Re-enabled prefab pools and added PrefabPoolGroup to allow trees to share prefab pools