branchrust_reboot/main/d11_console_version/unity2019.1/d11_hdrpcancel

78 Commits over 62 Days - 0.05cph!

6 Years Ago
[D11] nope. revert previous commit.
6 Years Ago
[D11] marge 36347 but first attemp to reconcile the hdrp upgrade code I dropped in manually, lets hope this works or I may be reverting it and trying again
6 Years Ago
[D11] rebuild manifest with the non speedtree assets updated
6 Years Ago
[D11] merge in newer non-st trees (introduces ASE dependency but will add that next)
6 Years Ago
[D11] TOD_Sky.Instance.IsNight => Rust.WorldTime.IsNight
6 Years Ago
[D11] another partial asset sync, this time updating hemp models, removing more legacy materials which are not upgradable.
6 Years Ago
[D11] accidentally checked in server's project settings.
6 Years Ago
[D11] remove speedtree trees. This fixes a lot of hdrp related errors, but leaves a lack of variety,but I'll try to bring over some newer trees in the next commit. Note that only a private server can be used from this CL onwards until servers from this branch are spun up, due to the prefab removals. Also fixed the needed support for the total day count, as it is used in one of our achievements.
7 Years Ago
[D11] platform overrides for the very large cloud/star textures (stars was 1.5GB due to default settings not being compressed)
7 Years Ago
[D11] merge from d11 main. NB: since updating, getting a gpu memory OOM trying to allocate 2GB(?!) but everything seems to continue ok regardless.
7 Years Ago
[D11] my current garlic settings for hdrp
7 Years Ago
[D11] some mods to save memory, depth format change should be fine, reflection probe change might need raising slightly but previously only 2 reflection probes were active so this might be enough
7 Years Ago
[D11] merge from main
7 Years Ago
[D11] reduce some quality settings for ps4 for now
7 Years Ago
[D11] hack to remove OcclusionSystem profiling, this is causing a mismatched Begin/End warning though I can't see why, potentially a bug in the hdrp pipeline code that calls begin/endFrameRendering.
7 Years Ago
[D11] simple fix for occlusion system with hdrp
7 Years Ago
[D11] more temp hdrp fixes
7 Years Ago
[D11] D11Instancing code relies on SunSettings components, add to the new light setup in ProceduralMap
7 Years Ago
[D11] merge some more time of day changes
7 Years Ago
[D11] merge 36038 - remove more unused shaders
7 Years Ago
[D11] merge over flashlight temp fix
7 Years Ago
[D11] patch over some fixes for time of day and terrain
7 Years Ago
[D11] patch over some content changes, mostly sky/sun setup related
7 Years Ago
[D11] patch over some content changes, mostly sky related
7 Years Ago
[D11] drop in the (nearly) latest material converters, convert the materials, add new detail and mask maps, and a couple of other small fixes.
7 Years Ago
[D11] cherrypick 36859,36892 to fix some problems getting into game
7 Years Ago
[D11] remove same unused stuff as removed on the hdrp branch. Some by-hand prefab merges here, might have to come back and compare by eye but I think they only changed for the purpose of deleting missing scripts.
7 Years Ago
[D11] just initial setup, packages etc