branchrust_reboot/main/d11_console_version/unity2019.1/d11_hdrpcancel
78 Commits over 62 Days - 0.05cph!
[D11] nope. revert previous commit.
[D11] marge
36347 but first attemp to reconcile the hdrp upgrade code I dropped in manually, lets hope this works or I may be reverting it and trying again
[D11] rebuild manifest with the non speedtree assets updated
[D11] merge in newer non-st trees (introduces ASE dependency but will add that next)
[D11] TOD_Sky.Instance.IsNight => Rust.WorldTime.IsNight
[D11] another partial asset sync, this time updating hemp models, removing more legacy materials which are not upgradable.
[D11] accidentally checked in server's project settings.
[D11] remove speedtree trees. This fixes a lot of hdrp related errors, but leaves a lack of variety,but I'll try to bring over some newer trees in the next commit. Note that only a private server can be used from this CL onwards until servers from this branch are spun up, due to the prefab removals. Also fixed the needed support for the total day count, as it is used in one of our achievements.
[D11] platform overrides for the very large cloud/star textures (stars was 1.5GB due to default settings not being compressed)
[D11] merge from d11 main. NB: since updating, getting a gpu memory OOM trying to allocate 2GB(?!) but everything seems to continue ok regardless.
[D11] my current garlic settings for hdrp
[D11] some mods to save memory, depth format change should be fine, reflection probe change might need raising slightly but previously only 2 reflection probes were active so this might be enough
[D11] reduce some quality settings for ps4 for now
[D11] hack to remove OcclusionSystem profiling, this is causing a mismatched Begin/End warning though I can't see why, potentially a bug in the hdrp pipeline code that calls begin/endFrameRendering.
[D11] simple fix for occlusion system with hdrp
[D11] more temp hdrp fixes
[D11] D11Instancing code relies on SunSettings components, add to the new light setup in ProceduralMap
[D11] merge some more time of day changes
[D11] merge
36038 - remove more unused shaders
[D11] merge over flashlight temp fix
[D11] patch over some fixes for time of day and terrain
[D11] patch over some content changes, mostly sky/sun setup related
[D11] patch over some content changes, mostly sky related
[D11] drop in the (nearly) latest material converters, convert the materials, add new detail and mask maps, and a couple of other small fixes.
[D11] cherrypick
36859,36892 to fix some problems getting into game
[D11] remove same unused stuff as removed on the hdrp branch. Some by-hand prefab merges here, might have to come back and compare by eye but I think they only changed for the purpose of deleting missing scripts.
[D11] just initial setup, packages etc