branchrust_reboot/main/d11_console_version/unity2019.1/instancingcancel
32 Commits over 0 Days - ∞cph!
Revert project version to 2019.1.3f1
Revert to 2019.1 packages
Updated map file.. not sure why this has changed tbh..
enable instancing on another material
revert metas to 2019.1 format
Fix for lod converter imposter stuff that I broke
Merge from main d11 branch
Enable pool groups for BoxColliders and CapsuleColliders
Added instancing for a few more object types
Fix for procedural map boot
Fix for some missing D11_LOCAL_SERVER checks in WorldSetup
Fix for LOD distances on scaled meshes
Merge with main d11 branch
small tidy up to client.profiling output
Fix for texture mip streaming
Added SlicedGranularAudioClip.OnValidate
Added some extra rock prefabs
Disabled texture streaming on particles
Instance more props
Moved instanced mesh resource into a bundle
Use fixed screen height LOD distances
Moved nested prefab collection into prefab preprocessor
Separated dynamic & static instance lists and fixed up texture mip streaming
Fix for errors about missing collision meshes
Update to FindBillboardTextures to detect only textures used with particle and billboard shaders
Added script to update mesh metrics on meshes saved as asset files
Updated mesh metrics for texture streaming
Unity 2019.2.0b1 compatibility
re-enable streaming on building textures
Added MeshCollider pool for d11worldspawn objects