branchrust_reboot/main/d11_console_version/unity2019.1/instancingcancel

32 Commits over 0 Days - ∞cph!

4 Years Ago
Revert project version to 2019.1.3f1
4 Years Ago
Revert to 2019.1 packages
4 Years Ago
Updated map file.. not sure why this has changed tbh..
4 Years Ago
4 Years Ago
enable instancing on another material
4 Years Ago
revert metas to 2019.1 format
4 Years Ago
Fix for lod converter imposter stuff that I broke
4 Years Ago
Merge from main d11 branch
4 Years Ago
Added more instancing
4 Years Ago
Fix missing convex flag
4 Years Ago
Enable pool groups for BoxColliders and CapsuleColliders
4 Years Ago
Added instancing for a few more object types
4 Years Ago
Fix for procedural map boot
4 Years Ago
Fix for some missing D11_LOCAL_SERVER checks in WorldSetup
4 Years Ago
Fix for LOD distances on scaled meshes
4 Years Ago
4 Years Ago
Merge with main d11 branch
4 Years Ago
Added keyboard bindings
4 Years Ago
small tidy up to client.profiling output
4 Years Ago
Fix for texture mip streaming
4 Years Ago
Added SlicedGranularAudioClip.OnValidate
4 Years Ago
Added some extra rock prefabs
4 Years Ago
Disabled texture streaming on particles
4 Years Ago
Instance more props Moved instanced mesh resource into a bundle Use fixed screen height LOD distances Moved nested prefab collection into prefab preprocessor
4 Years Ago
Separated dynamic & static instance lists and fixed up texture mip streaming
4 Years Ago
Fix for errors about missing collision meshes
4 Years Ago
Update to FindBillboardTextures to detect only textures used with particle and billboard shaders Added script to update mesh metrics on meshes saved as asset files
4 Years Ago
Updated mesh metrics for texture streaming
4 Years Ago
Unity 2019.2.0b1 compatibility
4 Years Ago
re-enable streaming on building textures
4 Years Ago
Added MeshCollider pool for d11worldspawn objects