branchrust_reboot/main/d11_console_version/unity2019.1/nonreadablemeshescancel

2 Commits over 0 Days - ∞cph!

5 Years Ago
Added option to split shadow casting instanced meshes into separate shadow/non-shadow instances for improved culling
5 Years Ago
Updated mesh import flags to make more meshes non-readable and streamable to save memory (saves about 175mb on the 4k map i'm testing with)