branchrust_reboot/main/d11_console_version/unity2019.1/occlusionoptscancel
6 Commits over 0 Days - ∞cph!
Remove some unneeded shaders
Fix for TreeEntity MeshOccludee bounds not being updated when trees are moved between pool types
Fix for UpdateDynamicOccludee and optimised UpdateStats
optimised occlusion culling